Associate Professor Stefan Johansson - From RTS games to Car Racing
Talare: Associate Professor Stefan Johansson, Dept. of Systems and Software Engineering, Blekinge Tekniska Högskola
Tid: Torsdag, 8 Nov kl 14:30
Plats: VR-teatern, Kopparhammaren
Potential Fields and Influence Maps are two related techniques used in game AI programming e.g. to find strategic positions, to avoid obstacles, and to navigate. I will describe how they work in general, and how we have applied them in a variety of settings ranging from RTS games, through Ms Pac-Man, Infinite Super Mario, to Car racing in The Open Racing Car Simulator (TORCS).
Senast uppdaterad: Mon Dec 03 16:34:48 CET 2012