TNM091 — Media Production for Immersive Environments
Autumn 2023

Contents

This is the course website for Media Production for Immersive Environments, TNM091. This course covers technical conditions, technical challenges and design conditions for media productions that are presented in immersive environments, i e display systems that surround the viewer such as domes, panoramic cinema and Head Mounted Displays.

Course Organization

The course starts off with lectures on the principles and tools necessary for immersive production and laboratory exercises to try out the most important procedures. The lectures are provided in hybrid mode with Zoom room distributed to participants via email. After this, during most of the extent of the course, the students work in groups on a project to produce an immersive media.

The course is given at half speed and both schedule and exercises have been carefully adjusted to allow for an even and appropriate workload.

Teaching

Course Structure and Dates

First lecture2023-08-28
Deadline project plan with synopsis2022-10-13 (12:00)
Deadline lab reflections2022-10-30 (12:00)
Deadline updated project plan with storyboard2022-11-07 (12:00)
Grand seminar2023-01-12 (13-15)
Deadline project report (draft)2023-01-10 (12:00)
Deadline project report (final)2023-01-17 (12:00)
Deadline personal analysis2023-01-17 (12:00)

Examination

Grading is done on an individual basis, using primarily the final project reflection document in combination with the project report, however all written and oral performances may also be assessed. The grades are set according to the SOLO taxonomy where multistructural level is required to pass, rational level for grade 4, and extended abstract for grade 5.

Teachers

Karljohan Lundin Palmerius
  • Course organizer and examiner
  • Lectures in perception, projection, video and audio
  • Exercises in projection, video and audio
[KJ]
Anna Öst
  • Guest lecturer on production and gestalt
  • Form and contents supervisor and mentor
[Anna]
Erik Sundén
  • Labs on realtime rendering
[Erik]
Tobias Pettersson
  • Lecture on offline and realtime rendering
  • Labs on offline and realtime rendering
[Tobias]
David Beuger
  • Labs on realtime rendering
[David]

Lecture Topics and Material

The lectures are divided into topics and every set of slides will discuss one such topic. Observe that you also find complementary material here, that is not compulsory for the course but provide deeper understanding of the topics.

00 Course Information PDF
MP4
01 Immersion, Displays and Perception PDF
MP4
02 Photo, Video and Projections PDF
MP4
360 Panorama With a Single SLR Camera Youtube
Omni-directional Stereoscopic Fisheye Images for Immersive Hemispherical Dome Environments Web
DomeXF dome master plugin - demo/tutorial Youtube
03 Immersive Audio PDF
MP4
Home-made bin-aural recording (really good) Youtube
YouTube 360 VR Ambisonics Teardown! Web
04 Realtime and Offline Rendering PDF
PDF
MP4
05 Form, Contents and Gestalt PDF
MP4

Laboratory Excercises

In this course we laborate on special and sometimes rare hardware and software. The exercises are performed in pairs or individually, and the final results are presented to a supervisor and tested and discussed in the dome. To pass the exercises a brief reflection document is also to be handed in.

List of Exercises

1 Image Capture, Projection and Media Fusion instructions
2 Immersive Audio instructions files
3 Offline rendering instructions
4 Realtime rendering instructions files

Lab Reflection

To pass on the exercises a short text with technical description of the exercises and explanation of the result is to be handed in by each lab group. This document should describe how the group executed the exercises and their results, but more importantly also contain a reflection relating to have done to the underlying theories and to practical media production for immersive environments. About a page of text, plus images, for each exercise should suffice, however use as much space as you feel necessary.

Deadline on this is at the beginning of the second half, however it is strongly recommended that this document is handed in shortly after finalizing the exercises.

Project

During most of the extent of the course, the students work in groups on a project to produce an immersive media. Through the laboratory exercises all students have experienced tools and principles for producing immersive media and now is the time to put this into practice. To pass, the project has to fulfil the specified requirements and be presented on time in a report and orally on the grand seminar.

Required aspects:

To consider:

Progress Checks and Supervision

For those groups that make a media production for the dome, we book the equipment for weekly checks. Those groups that make other types of immersive productions must contact the supervisors for meetings. Not all groups are required to come every week, however each group must talk to a supervisor at regular basis for progress reporting and discussion.

Earlier Year's Projects

Every year details in the project requirements changes ever so slightly. Nevertheless, reports from earlier years can be a great source of inspiration and provide an understanding for the wide possibilities of the topic. All list projects and reports passed examination, however their individual grades are not listed and can be both high and low.

Reports 2015–2022

Project Plan

A project plan is to be presented on the given day, to be discussed with supervisors and examiner to ensure that the project can be finished on time with a scope and quality in line with the expectations in this course. It may be brief but should contain at least:

and after the workshop

Studio level quality of figures and pictures is not expected or even wanted. They may be hand-drawn on computer or paper (and photographed), or a collage of images.

Grand Seminar

On the grand seminar all projects are presented. Each group presents their thoughts behind their production, how they have worked and the final result. It is important that the discussion revolves around both technical solutions and how the group connect this to gestalt and the purpose of the production.

Project Report

After the presentation the group hands in a report over their project. It may be brief but should account for at least:

Personal Analysis

Finally an individual analysis is handed in. This will, together with the project report, be the main basis for grade assessment. It may be brief but may describe for example:

Observe that showing a good understanding of the principles and techniques of immersive media both with respect to technology, software and gestalt, is important for fair grading.

Resources

Linköping University will provide material and equipment that can be used throughout the laboratory exercises and projects. Here are some listed. Ask supervisors, examinator or other personnel for more information.

Agreement for loan of equipment: agreement.

Dome Schedule