[1]
Emil Edström, Tim Cardell, and Karljohan Lundin Palmerius. Improved offset handling in hand-centered object manipulation extending ray-casting. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 664--665, March 2022. [ bib | DOI ]
[2]
Karljohan Lundin Palmerius and Konrad J. Schönborn. Visualizing and exploring heat in a science center. In Jesper Haglund, Fredrik Jeppsson, and Konrad J. Schönborn, editors, Thermal Cameras in Science Education, pages 187--203. Springer International Publishing, Cham, 2022. [ bib | DOI | http ]
Recent research shows that infrared cameras can help students visualize and interpret notoriously challenging thermal concepts. This chapter describes the application of thermal visualization in a public setting. Specifically, we present the design and implementation of an augmented reality system for the real-time projection of thermal imagery onto objects. Examples of hands-on activities for visualizing thermal processes with the system include conduction and insulation, rubber band thermodynamics, friction, impact heating, enthalpy of chemical reactions, radiation wavelength, mixing liquids, and heat of evaporation. We discuss how the interactive activities might provide pedagogical opportunities for accessing and engaging with thermal phenomena in a science center context. Practical considerations of the system for public exhibition spaces are also given attention.
[3]
Ali Samini, Karljohan Lundin Palmerius, and Patric Ljung. A review of current, complete augmented reality solutions. In Proceedings of International Conference on Cyberworlds (CW). IEEE, 2021. [ bib | DOI ]
[4]
Jonas Lundberg, Mattias Arvola, and Karljohan Lundin Palmerius. Human autonomy in future drone traffic: Joint human–ai control in temporal cognitive work. Frontiers in Artificial Intelligence, 4:104, 2021. [ bib | DOI ]
The roles of human operators are changing due to increased intelligence and autonomy of computer systems. Humans will interact with systems at a more overarching level or only in specific situations. This involves learning new practices and changing habitual ways of thinking and acting, including reconsidering human autonomy in relation to autonomous systems. This paper describes a design case of a future autonomous management system for drone traffic in cities in a key scenario we call The Computer in Brussels. Our approach to designing for human collaboration with autonomous systems builds on scenario-based design and cognitive work analysis facilitated by computer simulations. We use a temporal method, called the Joint Control Framework to describe human and automated work in an abstraction hierarchy labeled Levels of Autonomy in Cognitive Control. We use the Score notation to analyze patterns of temporal developments that span levels of the abstraction hierarchy and discuss implications for human-automation communication in traffic management. We discuss how autonomy at a lower level can prevent autonomy on higher levels, and vice versa. We also discuss the temporal nature of autonomy in minute-to-minute operative work. Our conclusion is that human autonomy in relation to autonomous systems is based on fundamental trade-offs between technological opportunities to automate and values of what human actors find meaningful.
[5]
Gunnar Höst, Karljohan Palmerius, and Konrad Schönborn. Nano for the public: An exploranation perspective. IEEE Computer Graphics and Applications, 40(2):32--42, March/April 2020. [ bib | DOI ]
[6]
Karljohan Palmerius and Jonas Lundberg. Interaction design for selection and manipulation on immersive touch table display systems for 3D geographic visualization. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1064--1065, March 2019. [ bib | DOI ]
Keywords: data visualisation;geographic information systems;stereo image processing;touch sensitive screens;user interfaces;geographic visualizations;touch tables;rural areas-focusing;urban areas-focusing;stereoscopic touch table;monoscopic display;touch interaction;stereocopic display;visual cues;alternative interaction design;immersive touch table display systems;3D geographic visualization;vertical navigation
[7]
Ali Samini and Karljohan Lundin Palmerius. Wand-like interaction with a hand-held tablet device---a study on selection and pose manipulation techniques. Information, 10(4), 2019. [ bib | DOI | http ]
Current hand-held smart devices are supplied with powerful processors, high resolution screens, and sharp cameras that make them suitable for Augmented Reality (AR) applications. Such applications commonly use interaction techniques adapted for touch, such as touch selection and multi-touch pose manipulation, mapping 2D gestures to 3D action. To enable direct 3D interaction for hand-held AR, an alternative is to use the changes of the device pose for 6 degrees-of-freedom interaction. In this article we explore selection and pose manipulation techniques that aim to minimize the amount of touch. For this, we explore and study the characteristics of both non-touch selection and non-touch pose manipulation techniques. We present two studies that, on the one hand, compare selection techniques with the common touch selection and, on the other, investigate the effect of user gaze control on the non-touch pose manipulation techniques.
[8]
Jonas Lundberg, Karliohan Lundin Palmerius, and Billy Josefsson. Urban air traffic management (utm) implementation in cities --- sampled side-effects. In Proceedings of the 37th Digital Avionics Systems Conference (DASC). IEEE, 2018. [ bib ]
[9]
Rickard Englund, Karljohan Lundin Palmerius, Ingrid Hotz, and Anders Ynnerman. Touching data: Enhancing visual exploration of flow data with haptics. Computing in Science & Engineering, 20(3):89--100, 2018. [ bib | DOI ]
[10]
Ali Samini and Karljohan Lundin Palmerius. Popular performance metrics for evaluation of interaction in virtual and augmented reality. In Proceedings of International Conference on Cyberworlds (CW). IEEE, 2017. [ bib | DOI ]
[11]
Konrad J. Schönborn, Gunnar E. Höst, and Karljohan E. Lundin Palmerius. Nano education with interactive visualization. Nano Today, 11(5):543--546, 2016. [ bib | DOI | http ]
Future societal and economic impacts of nanoscience and nanotechnology raise the demand for a nano-literate public as well as a nano-competent workforce. This translates into the urgent need for nano education interventions in schools and informal learning contexts. In seeking to meet this mandate, we have developed and investigated a virtual reality environment that induces immersive presence (feeling as being in the virtual world) and exploits bodily movements (e.g. hand gestures to control virtual objects) for students and citizens to learn nano concepts. In this article, we argue that such scientifically-informed immersive and interactive visualizations have a unique potential in communicating nanoscale ideas to students as well as the general public.
Keywords: Nano education, Public understanding, Science education, Nano literacy, Interactive visualization, Virtual reality
[12]
Konrad J. Schönborn, Gunnar E. Höst, and Karljohan E. Lundin Palmerius. Interactive visualization for learning and teaching nanoscience and nanotechnology. In Kurt Winkelmann and Bharat Bhushan, editors, Global Perspectives of Nanoscience and Engineering Education, chapter 7, pages 195--222. Springer International Publishing, 2016. [ bib | DOI ]
[13]
Konrad J. Schönborn, Gunnar E. Höst, Karljohan E. Lundin Palmerius, and Jennifer Flint. Web Design and Development: Concepts, Methodologies, Tools, and Applications, chapter Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology: Concept, Construction, and Implementation, pages 519--536. IGI Global, Hershey, PA, USA, 2016. [ bib | DOI ]
The advent of nanoscientific applications in modern life is swiftly in progress. Nanoscale innovation comes with the pressing need to provide citizens and learners with scientific knowledge for judging the societal impact of nanotechnology. In rising to the challenge, this paper reports the developmental phase of a research agenda concerned with building and investigating a virtual environment for communicating nano-ideas. Methods involved elucidating core nano-principles through two purposefully contrasting nano "risk" and "benefit" scenarios for incorporation into an immersive system. The authors implemented the resulting 3D virtual architecture through an exploration of citizens' and school students' interaction with the virtual nanoworld. Findings suggest that users' interactive experiences of conducting the two tasks based on gestural interaction with the system serve as a cognitive gateway for engendering nano-related understanding underpinning perceived hopes and fears and as a stimulating pedagogical basis from which to teach complex science concepts.
[14]
Ali Samini and Karljohan Lundin Palmerius. A user study on touch interaction for user-perspective rendering in hand-held video see-through augmented reality. Augmented Reality, Virtual Reality, and Computer Graphics, pages 304--317, 2016. [ bib ]
[15]
Ali Samini and Karljohan Lundin Palmerius. A study on improving close and distant device movement pose manipulation for hand-held augmented reality. In Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology, pages 121--128, New York, NY, USA, 2016. ACM. [ bib | DOI | http ]
Keywords: augmented reality, device interaction, device perspective, user study, user-perspective, video see-through
[16]
Karljohan Lundin Palmerius and Konrad Schönborn. Visualization of heat transfer using projector-based spatial augmented reality. In Lucio Tommaso De Paolis and Antonio Mongelli, editors, Augmented Reality, Virtual Reality, and Computer Graphics, Lecture Notes in Computer Science, pages 407--417. Springer International Publishing, 2016. [ bib | DOI ]
Keywords: Spatial Augmented Reality; Thermal Imaging; Real-time Projection Mapping; Science Education
[17]
Ali Samini and Karljohan Lundin Palmerius. Device registration for 3d geometry-based user-perspective rendering in hand-held video see-through augmented reality. In Lucio Tommaso De Paolis and Antonio Mongelli, editors, Augmented and Virtual Reality, Lecture Notes in Computer Science, pages 151--167. Springer Berlin Heidelberg, 2015. [ bib | DOI ]
Keywords: Augmented Reality;Video see-through;Dynamic frustum;User-perspective
[18]
Ali Samini and Karljohan Lundin Palmerius. A perspective geometry approach to user-perspective rendering in hand-held video see-through augmented reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST), 2014. [ bib ]
[19]
Karljohan Lundin Palmerius, Daniel Johansson, Gunnar Höst, and Konrad Schönborn. An analysis of the influence of a pseudo-haptic cue on the haptic perception of weight. In Malika Auvray and Christian Duriez, editors, Haptics: Neuroscience, Devices, Modeling, and Applications, Lecture Notes in Computer Science, pages 117--125. Springer Berlin Heidelberg, 2014. [ bib | DOI | http ]
Keywords: Pseudo-haptics; Perception; Cross-modal effects; Multimodal integration
[20]
Jennifer Flint, Konrad Schönborn, Gunnar Höst, and Karljohan Lundin Palmerius. Investigating an immersive virtual nanoscience simulation for learning: Students' interaction, understanding, attitudes and system usability. In AERA Online Paper Repository, 2014. Paper Won the Emerging Virtual Scholar Award in the Applied Research in Immersive Environments for Learning (ARIEL) SIG for AERA 2014. [ bib ]
[21]
Umut Koçak, Karljohan Lundin Palmerius, and Matthew Cooper. Anisotropic virtual coupling with energy-based deflection for palpating inhomogeneous compliant objects. In Proceedings of the IEEE World Haptics Conference, Daejeon, Korea, March 2013. IEEE. [ bib ]
[22]
Gunnar Höst, Konrad Schönborn, and Karljohan Palmerius. A case-based study of students' visuohaptic experiences of electric fields around molecules: Shaping the development of virtual nanoscience learning environments. Education Research International, 2013:1--11, February 2013. [ bib | DOI ]
[23]
Konrad Schönborn, Gunnar Höst, Karljohan Palmerius, and Jennifer Flint. Developing an interactive virtual environment for engendering public understanding about nanotechnology: From concept to construction. In Proceedings of the Annual Meeting of the American Educational Research Association, 2013. [ bib ]
[24]
Gunnar Höst, Konrad Schönborn, and Karljohan Palmerius. Students' use of three different visual representations to interpret whether molecules are polar or non-polar. Journal of Chemical Education, 89(12):1499--1505, October 2012. [ bib | DOI ]
[25]
Karljohan Lundin Palmerius, Gunnar Höst, and Konrad Schönborn. An interactive and multi-sensory learning environment for nano education. Lecture Notes in Computer Science, 7468:81--90, August 2012. [ bib ]
[26]
Umut Koçak, Karljohan Lundin Palmerius, Camilla Forsell, and Matthew Cooper. The effect of stiffness gradient on perception. Lecture Notes in Computer Science, 7282:282--292, June 2012. [ bib ]
[27]
Umut Koçak, Karljohan Lundin Palmerius, and Matthew Cooper. An error analysis model for adaptive deformation simulation. In Proceedings of The International Conference on Advances in Computer-Human Interactions, Valencia, Spain, January 2012. IARIA. [ bib ]
[28]
Karljohan Lundin Palmerius. Adding tangential forces in lateral exploration of stiffness maps. Lecture Notes in Computer Science, 6851:1--10, August 2011. [ bib ]
[29]
Umut Koçak, Karljohan Lundin Palmerius, Camilla Forsell, Anders Ynnerman, and Matthew Cooper. Analysis of the JND of stiffness in three modes of comparison. Lecture Notes in Computer Science, 6851:22--31, August 2011. [ bib ]
[30]
Karljohan Lundin Palmerius, Roald Flesland Havre, Odd Helge Gilja, and Ivan Viola. Ultrasound palpation by haptic elastography. In Proceedings of Computer-Based Medical Systems, Bristol, UK, June 2011. [ bib ]
[31]
Karljohan Lundin Palmerius. Combining vibrotactile and kinaesthetic cues in haptic volume visualization. In Proceedings of the IEEE World Haptics Conference, Istanbul, Turkey, June 2011. IEEE. [ bib ]
[32]
Jonas Forsslund, Eva-Lotta Sallnäs, and Karl-Johan Lundin Palmerius. Design of perceptualization applications in medicine. In Proceedings of Engineering Interactive Computing Systems for Medicine and Health Care, Pisa, Italy, June 2011. [ bib ]
[33]
Konrad Schönborn, Gunnar Höst, and Karljohan Palmerius. Visualizing the positive--negative interface of molecular electrostatic potentials as an educational tool for assigning chemical polarity. Journal on Chemical Education, 87(12):1342--1343, September 2010. [ bib ]
[34]
Konrad Schönborn, Gunnar Höst, and Karljohan Palmerius. Exploring students' interpretation of electric fields around molecules using a haptic virtual model: An evolving study. In Proceedings of the 18th Annual Meeting of the Southern African Association for Research in Mathematics, Science and Technology Education, pages 242--248. University of KwaZulu-Natal, 2010. [ bib ]
[35]
Gunnar E. Höst, Konrad J. Schönborn, and Karljohan L. Palmerius. Investigating the effectiveness and efficiency of three visual representational systems for assigning chemical polarity. In Proceedings of Education and New Learning Technologies, pages 941--947, 2010. [ bib ]
[36]
Karljohan Lundin Palmerius, Matthew Cooper, and Anders Ynnerman. Flow field visualization using vector field perpendicular surfaces. In Proceedings of the Spring Conference on Computer Graphics, pages 35--42, April 2009. [ bib ]
[37]
Umut Koçak, Karljohan Lundin Palmerius, and Matthew Cooper. Dynamic deformation using adaptable, linked asynchronous fem regions. In Proceedings of the Spring Conference on Computer Graphics, pages 213--220, April 2009. [ bib ]
[38]
Karljohan Lundin Palmerius and Camilla Forsell. The impact of feedback design in haptic volume visualization. In Proceedings of the IEEE World Haptics Conference, pages 154--159, Salt Lake City, USA, March 2009. IEEE. [ bib ]
[39]
Jonas Forsslund, Eva-Lotta Sallnäs, and Karljohan Lundin Palmerius. A user centered designed foss implementation of bone surgery simulations. In Proceedings of the IEEE World Haptics Conference, pages 391--392, Salt Lake City, USA, March 2009. IEEE. [ bib ]
[40]
Umut Koçak, Karljohan Lundin Palmerius, and Anders Ynnerman. A framework for soft-tissue deformation. In Proceedings of SIGRAD Conference, 2009. [ bib ]
[41]
Tanasha Taylor, Shana Smith, and Karljohan Lundin Palmerius. A virtual harp for therapy in an augmented reality environment. In Proceedings of International Design Engineering Technical Conferences Computers and Information In Engineering Conference, August 2008. [ bib ]
[42]
Karljohan Lundin Palmerius and George Baravdish. Higher precision in volume haptics through subdivision of proxy movements. Lecture Notes in Computer Science, 5024:694--699, June 2008. [ bib | DOI ]
[43]
Johanna Pettersson, Karljohan Lundin Palmerius, Ola Wahlström, Bo Tillander, Hans Knutsson, and Magnus Borga. Simulation of patient specific cervical hip fracture surgery with a volume haptic interface. IEEE Transactions on Biomedical Engineering, 55(4):1255--1265, April 2008. [ bib ]
[44]
Karljohan Lundin Palmerius, Matthew Cooper, and Anders Ynnerman. Haptic rendering of dynamic volumetric data. IEEE Transactions on Visualization and Computer Graphics, 14(2):263--276, March 2008. [ bib ]
[45]
Martin Rydmark, Emelie Sabe, Ulrika Dreifalt, Daniel Goude, and Karljohan Lundin Palmerius. Physical assistance in games for stroke rehabilitation through passive and active haptic guidance. In Proceedings of Cyber Therapy, 2008. [ bib ]
[46]
Karljohan Lundin Palmerius. Volume haptics technologies and applications. In Proceedings of SIGRAD Conference, 2008. [ bib ]
[47]
Karljohan Lundin Palmerius. Fast and high precision volume haptics. In Proceedings of the IEEE World Haptics Conference, pages 501--506, Tsukuba, Japan, March 2007. IEEE. [ bib ]
[48]
Karljohan Lundin Palmerius. Direct Volume Haptics for Visualization. PhD thesis, Linköping University, 2007. [ bib ]
[49]
Karljohan Lundin, Matthew Cooper, Anders Persson, Daniel Evestedt, and Anders Ynnerman. Enabling design and interactive selection of haptic modes. Virtual Reality, 11(1):1--13, March 2006. DOI: 10.1007/s10055-006-0033-7. [ bib ]
[50]
Karljohan Lundin, Claes Lundström, Matthew Cooper, and Anders Ynnerman. Enabling haptic interaction with volumetric mri data through knowledge-based tissue separation. In Proceedings of the International Workshop on Volume Graphics, pages 75--78, 2006. [ bib ]
[51]
Karljohan Lundin, Matthew Cooper, and Anders Ynnerman. The orthogonal constraints problem with the constraint approach to proxy-based volume haptics and a solution. In Proceedings of SIGRAD Conference, pages 45--49, Lund, Sweden, November 2005. SIGRAD. [ bib ]
[52]
Karljohan Lundin, Björn Gudmundsson, and Anders Ynnerman. General proxy-based haptics for volume visualization. In Proceedings of the IEEE World Haptics Conference, pages 557--560, Pisa, Italy, March 2005. IEEE. [ bib ]
[53]
Karljohan Lundin, Mattias Sillén, Matthew Cooper, and Anders Ynnerman. Haptic visualization of computational fluid dynamics data using reactive forces. In Proceedings of the Conference on Visualization and Data Analysis, part of IS&T/SPIE Symposium on Electronic Imaging 2005, San Jose, CA USA, January 2005. [ bib ]
[54]
Ida Olofsson, Karljohan Lundin, Matthew Cooper, Per Kjäll, and Anders Ynnerman. A haptic interface for dose planning in stereo-tactic radio-surgery. In Proceedings of the 8th International Conference on Information Visualization '04, pages 200--205, London, United Kingdom, July 2004. IEEE. [ bib ]
[55]
Karljohan Lundin, Anders Ynnerman, and Björn Gudmundsson. Proxy-based haptic feedback from volumetric density data. In Proceedings of the Eurohaptics Conference, pages 104--109. University of Edinburgh, United Kingdom, 2002. [ bib ]