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OpenSceneGraph
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This is the complete list of members for osgSim::LightPoint, including all inherited members.
| _blendingMode (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| _blinkSequence (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| _color (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| _intensity (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| _on (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| _position (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| _radius (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| _sector (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| ADDITIVE enum value (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| BLENDED enum value (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| BlendingMode enum name (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| LightPoint() (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| LightPoint(const osg::Vec3 &position, const osg::Vec4 &color) (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| LightPoint(bool on, const osg::Vec3 &position, const osg::Vec4 &color, float intensity=1.0f, float radius=1.0f, Sector *sector=0, BlinkSequence *blinkSequence=0, BlendingMode blendingMode=BLENDED) (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| LightPoint(const LightPoint &lp) (defined in osgSim::LightPoint) | osgSim::LightPoint | |
| operator=(const LightPoint &lp) (defined in osgSim::LightPoint) | osgSim::LightPoint |
1.8.13