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Candy
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This is the complete list of members for HVR::OpenNIDepthCamera, including all inherited members.
| backgroundDepthMargin | HVR::DepthCamera | |
| backgroundPixelMargin | HVR::DepthCamera | |
| Collector (defined in HVR::OpenNIDepthCamera) | HVR::OpenNIDepthCamera | friend |
| collector (defined in HVR::OpenNIDepthCamera) | HVR::OpenNIDepthCamera | protected |
| contour_t typedef (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| contours_t typedef (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| database (defined in HVR::OpenNIDepthCamera) | HVR::OpenNIDepthCamera | static |
| debugTexture | HVR::DepthCamera | |
| defaultXMLContainerField() (defined in HVR::DepthCamera) | HVR::DepthCamera | inlinevirtual |
| DepthCamera(H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< H3D::SFVec2f > _fieldOfView=0, H3D::Inst< ViewSize > _viewSize=0, H3D::Inst< H3D::SFBool > _updateBackground=0, H3D::Inst< H3D::SFFloat > _maximumBackgroundDistance=0, H3D::Inst< H3D::SFFloat > _backgroundDepthMargin=0, H3D::Inst< H3D::SFInt32 > _backgroundPixelMargin=0, H3D::Inst< SFImage > _depthData=0, H3D::Inst< SFPositionImage > _positionData=0, H3D::Inst< SFBackgroundImage > _depthDataBackground=0, H3D::Inst< SFPaintTexture > _debugTexture=0) (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| depthData | HVR::DepthCamera | |
| depthDataBackground | HVR::DepthCamera | |
| deviceId | HVR::OpenNIDepthCamera | |
| deviceUri | HVR::OpenNIDepthCamera | |
| ExtremesMap (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| fieldOfView | HVR::DepthCamera | |
| getExtremes() | HVR::DepthCamera | inline |
| getExtremesMap() | HVR::DepthCamera | inline |
| getShapes() (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| initialize() (defined in HVR::OpenNIDepthCamera) | HVR::OpenNIDepthCamera | |
| maximumBackgroundDistance | HVR::DepthCamera | |
| minimumFrameFrequency | HVR::OpenNIDepthCamera | |
| minimumFrameHeight | HVR::OpenNIDepthCamera | |
| minimumFrameWidth | HVR::OpenNIDepthCamera | |
| OpenNIDepthCamera(H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< H3D::SFVec2f > _fieldOfView=0, H3D::Inst< ViewSize > _viewSize=0, H3D::Inst< H3D::SFBool > _updateBackground=0, H3D::Inst< H3D::SFFloat > _maximumBackgroundDistance=0, H3D::Inst< H3D::SFFloat > _backgroundDepthMargin=0, H3D::Inst< H3D::SFInt32 > _backgroundPixelMargin=0, H3D::Inst< SFImage > _depthData=0, H3D::Inst< SFPositionImage > _positionData=0, H3D::Inst< SFBackgroundImage > _depthDataBackground=0, H3D::Inst< SFPaintTexture > _debugTexture=0, H3D::Inst< H3D::SFInt32 > _deviceId=0, H3D::Inst< H3D::SFString > _deviceUri=0, H3D::Inst< H3D::SFInt32 > _minimumFrameWidth=0, H3D::Inst< H3D::SFInt32 > _minimumFrameHeight=0, H3D::Inst< H3D::SFInt32 > _minimumFrameFrequency=0, H3D::Inst< Collector > _collector=0) (defined in HVR::OpenNIDepthCamera) | HVR::OpenNIDepthCamera | |
| pixel2Dto3D(float x, float y, float d) | HVR::DepthCamera | |
| pixel2Dto3D(H3D::Vec3f p) | HVR::DepthCamera | inline |
| pixel2DtoLine(float x, float y) | HVR::DepthCamera | |
| point2Dto3D(float x, float y, float d) | HVR::DepthCamera | |
| point2Dto3D(H3D::Vec3f p) | HVR::DepthCamera | inline |
| point2DtoLine(float x, float y) | HVR::DepthCamera | |
| positionData | HVR::DepthCamera | |
| SFBackgroundImage (defined in HVR::DepthCamera) | HVR::DepthCamera | protected |
| SFImage typedef (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| SFPaintTexture typedef (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| SFPositionImage (defined in HVR::DepthCamera) | HVR::DepthCamera | protected |
| Shape (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| update_debug_texture() (defined in HVR::DepthCamera) | HVR::DepthCamera | protected |
| updateBackground | HVR::DepthCamera | |
| ViewSize (defined in HVR::DepthCamera) | HVR::DepthCamera | protected |
| viewSize | HVR::DepthCamera | |
| ~DepthCamera() (defined in HVR::DepthCamera) | HVR::DepthCamera | |
| ~OpenNIDepthCamera() (defined in HVR::OpenNIDepthCamera) | HVR::OpenNIDepthCamera |
1.8.6