H3D API  2.4.1
Color.h
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29 #ifndef __COLOR_H__
30 #define __COLOR_H__
31 
32 #include <H3D/X3DColorNode.h>
33 #include <GL/glew.h>
34 #include <H3D/MFColor.h>
35 
36 namespace H3D {
37 
60  class H3DAPI_API Color : public X3DColorNode {
61  public:
63  Color( Inst< MFColor> _color = 0,
64  Inst< SFNode > _metadata = 0 );
65 
67  virtual ~Color();
68 
70  virtual RGBA getColor( unsigned int i ) {
71  RGB c = color->getValueByIndex( i );
72  return RGBA( c.r, c.g, c.b, 1 );
73  }
74 
77  virtual void render( int index ) {
78  const RGB &c = color->getValueByIndex( index );
79  glColor3f( c.r, c.g, c.b );
80  }
81 
84  virtual void renderArray();
85 
87  virtual void disableArray();
88 
90  virtual unsigned int nrAvailableColors() {
91  return color->size();
92  }
93 
95  virtual void setAttributeData ( );
96 
98  virtual void renderVBO ( );
99 
101  virtual void disableVBO ( );
102 
104  virtual bool preRenderCheckFail ( );
105 
111  H3DUniquePtr< MFColor > color;
112 
115  };
116 }
117 
118 #endif
Contains the MFColor field class.
Header file for X3DColorNode, X3D scene-graph node.
This node defines a set of RGB colours to be used in the fields of another node.
Definition: Color.h:60
virtual unsigned int nrAvailableColors()
Returns the number of color this color node can render.
Definition: Color.h:90
virtual RGBA getColor(unsigned int i)
Get the color at index i.
Definition: Color.h:70
H3DUniquePtr< MFColor > color
A vector of Color values.
Definition: Color.h:111
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: Color.h:114
virtual void render(int index)
Perform the OpenGL commands to render a color given the index of the color.
Definition: Color.h:77
This is the base node type for color specifications in X3D.
Definition: X3DColorNode.h:44
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194