H3D API  2.4.1
DebugOptions.h
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29 #ifndef __DEBUGOPTIONS_H__
30 #define __DEBUGOPTIONS_H__
31 
32 #include <H3D/H3DOptionNode.h>
33 #include <H3D/SFBool.h>
34 #include <H3D/SFInt32.h>
35 
36 namespace H3D {
37 
46  class H3DAPI_API DebugOptions : public H3DOptionNode {
47  public:
48 
50  DebugOptions( Inst< SFNode > _metadata = 0,
51  Inst< SFBool > _drawBound = 0,
52  Inst< SFInt32 > _drawBoundTree = 0,
53  Inst< SFBool > _drawHapticTriangles = 0,
54  Inst< SFBool > _printShaderWarnings = 0 );
55 
61  H3DUniquePtr< SFBool > drawBound;
62 
68  H3DUniquePtr< SFInt32 > drawBoundTree;
69 
75  H3DUniquePtr< SFBool > drawHapticTriangles;
76 
82  H3DUniquePtr< SFBool > printShaderWarnings;
83 
86  };
87 }
88 
89 #endif
Header file for H3DOptionNode.
Contains the SFBool field class.
Contains the SFInt32 field class.
Specifies parameters for if displaying debug information like bounding boxes, haptically rendered tri...
Definition: DebugOptions.h:46
H3DUniquePtr< SFInt32 > drawBoundTree
If -1, nothing will be drawn.
Definition: DebugOptions.h:68
H3DUniquePtr< SFBool > drawHapticTriangles
If true the outline of the triangles currently being sent to be rendered by the haptics renderer is d...
Definition: DebugOptions.h:75
H3DUniquePtr< SFBool > printShaderWarnings
If true then shaders will print its log to Console even if there are no errors.
Definition: DebugOptions.h:82
H3DUniquePtr< SFBool > drawBound
If true the outline of the bounding box in the bound field of X3DGeometryNodes will be rendered.
Definition: DebugOptions.h:61
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: DebugOptions.h:85
This abstract node type indicates that the concrete nodes which are instantiated based on it may be u...
Definition: H3DOptionNode.h:41
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194