29 #ifndef __FORCEFIELD_H__
30 #define __FORCEFIELD_H__
33 #include <HAPI/HapticForceField.h>
48 Inst< SFNode > _metadata = 0,
49 Inst< SFVec3f > _torque = 0,
50 Inst< MFInt32 > _deviceIndex = 0 );
Header file for H3DForceEffect.
Contains the SFVec3f field class.
This effect adds a constant force to all haptics devices at all times.
Definition: ForceField.h:44
H3DUniquePtr< SFVec3f > force
The force to render.
Definition: ForceField.h:59
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ForceField.h:68
H3DUniquePtr< SFVec3f > torque
The torque to render.
Definition: ForceField.h:65
The base class for scenegraph force effects.
Definition: H3DForceEffect.h:39
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194