H3D API  2.4.1
ForceField.h
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29 #ifndef __FORCEFIELD_H__
30 #define __FORCEFIELD_H__
31 
32 #include <H3D/H3DForceEffect.h>
33 #include <HAPI/HapticForceField.h>
34 #include <H3D/SFVec3f.h>
35 
36 namespace H3D {
44  class H3DAPI_API ForceField: public H3DForceEffect {
45  public:
47  ForceField( Inst< SFVec3f > _force = 0,
48  Inst< SFNode > _metadata = 0,
49  Inst< SFVec3f > _torque = 0,
50  Inst< MFInt32 > _deviceIndex = 0 );
51 
53  virtual void traverseSG( TraverseInfo &ti );
54 
59  H3DUniquePtr< SFVec3f > force;
60 
65  H3DUniquePtr< SFVec3f > torque;
66 
69  };
70 }
71 
72 #endif
Header file for H3DForceEffect.
Contains the SFVec3f field class.
This effect adds a constant force to all haptics devices at all times.
Definition: ForceField.h:44
H3DUniquePtr< SFVec3f > force
The force to render.
Definition: ForceField.h:59
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ForceField.h:68
H3DUniquePtr< SFVec3f > torque
The torque to render.
Definition: ForceField.h:65
The base class for scenegraph force effects.
Definition: H3DForceEffect.h:39
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194