29 #ifndef __GENERALDIRECTIONALLIGHT_H__
30 #define __GENERALDIRECTIONALLIGHT_H__
67 Inst< SFFloat> _ambientIntensity = 0,
68 Inst< SFColor> _color = 0,
69 Inst< SFFloat> _intensity = 0,
70 Inst< SFBool > _on = 0,
71 Inst< SFBool > _global = 0,
72 Inst< SFVec3f> _direction = 0,
73 Inst< SFColor> _ambientColor = 0,
74 Inst< SFColor> _specularColor = 0,
75 Inst< SFFloat > _specularIntensity = 0 );
Header file for DirectionalLight, X3D scene-graph node.
The DirectionalLight node defines a directional light source that illuminates along rays parallel to ...
Definition: DirectionalLight.h:60
The GeneralDirectionalLight node defines a directional light source that illuminates along rays paral...
Definition: GeneralDirectionalLight.h:62
H3DUniquePtr< SFColor > specularColor
The color field specifies the spectral colour properties of the specular light emission as an RGB val...
Definition: GeneralDirectionalLight.h:98
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: GeneralDirectionalLight.h:110
H3DUniquePtr< SFColor > ambientColor
The color field specifies the spectral colour properties of the ambient light emission as an RGB valu...
Definition: GeneralDirectionalLight.h:88
H3DUniquePtr< SFFloat > specularIntensity
Specifies the intensity of the specular emission from the light.
Definition: GeneralDirectionalLight.h:107
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194
A structure representing a the OpenGL representation of the specified light source.
Definition: X3DLightNode.h:75