H3D API  2.4.1
GeneralDirectionalLight.h
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29 #ifndef __GENERALDIRECTIONALLIGHT_H__
30 #define __GENERALDIRECTIONALLIGHT_H__
31 
32 #include <H3D/DirectionalLight.h>
33 
34 namespace H3D {
35 
62  class H3DAPI_API GeneralDirectionalLight : public DirectionalLight {
63  public:
64 
66  GeneralDirectionalLight( Inst< SFNode > _metadata = 0,
67  Inst< SFFloat> _ambientIntensity = 0,
68  Inst< SFColor> _color = 0,
69  Inst< SFFloat> _intensity = 0,
70  Inst< SFBool > _on = 0,
71  Inst< SFBool > _global = 0,
72  Inst< SFVec3f> _direction = 0,
73  Inst< SFColor> _ambientColor = 0,
74  Inst< SFColor> _specularColor = 0,
75  Inst< SFFloat > _specularIntensity = 0 );
76 
78  virtual GLLightInfo getGLLightInfo();
79 
88  H3DUniquePtr< SFColor > ambientColor;
89 
98  H3DUniquePtr< SFColor > specularColor;
99 
107  H3DUniquePtr< SFFloat > specularIntensity;
108 
111  };
112 }
113 
114 #endif
Header file for DirectionalLight, X3D scene-graph node.
The DirectionalLight node defines a directional light source that illuminates along rays parallel to ...
Definition: DirectionalLight.h:60
The GeneralDirectionalLight node defines a directional light source that illuminates along rays paral...
Definition: GeneralDirectionalLight.h:62
H3DUniquePtr< SFColor > specularColor
The color field specifies the spectral colour properties of the specular light emission as an RGB val...
Definition: GeneralDirectionalLight.h:98
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: GeneralDirectionalLight.h:110
H3DUniquePtr< SFColor > ambientColor
The color field specifies the spectral colour properties of the ambient light emission as an RGB valu...
Definition: GeneralDirectionalLight.h:88
H3DUniquePtr< SFFloat > specularIntensity
Specifies the intensity of the specular emission from the light.
Definition: GeneralDirectionalLight.h:107
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194
A structure representing a the OpenGL representation of the specified light source.
Definition: X3DLightNode.h:75