29 #ifndef __GENERALPOINTLIGHT_H__
30 #define __GENERALPOINTLIGHT_H__
55 Inst< SFFloat> _ambientIntensity = 0,
56 Inst< SFColor> _color = 0,
57 Inst< SFFloat> _intensity = 0,
58 Inst< SFBool > _on = 0,
59 Inst< SFVec3f> _attenuation = 0,
60 Inst< SFVec3f> _location = 0,
61 Inst< SFBool > _global = 0,
62 Inst< SFFloat> _radius = 0,
63 Inst< SFColor> _ambientColor = 0,
64 Inst< SFColor> _specularColor = 0,
65 Inst< SFFloat > _specularIntensity = 0 );
Header file for PointLight, X3D scene-graph node.
The GeneralPointLight node specifies a point light source at a 3D location in the local coordinate sy...
Definition: GeneralPointLight.h:51
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: GeneralPointLight.h:100
H3DUniquePtr< SFColor > ambientColor
The color field specifies the spectral colour properties of the ambient light emission as an RGB valu...
Definition: GeneralPointLight.h:78
H3DUniquePtr< SFFloat > specularIntensity
Specifies the intensity of the specular emission from the light.
Definition: GeneralPointLight.h:97
H3DUniquePtr< SFColor > specularColor
The color field specifies the spectral colour properties of the specular light emission as an RGB val...
Definition: GeneralPointLight.h:88
The PointLight node specifies a point light source at a 3D location in the local coordinate system.
Definition: PointLight.h:70
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194
A structure representing a the OpenGL representation of the specified light source.
Definition: X3DLightNode.h:75