29 #ifndef __GENERALSPOTLIGHT_H__
30 #define __GENERALSPOTLIGHT_H__
61 Inst< SFFloat> _ambientIntensity = 0,
62 Inst< SFColor> _color = 0,
63 Inst< SFFloat> _intensity = 0,
64 Inst< SFBool > _global = 0,
65 Inst< SFBool > _on = 0,
66 Inst< SFVec3f> _attenuation = 0,
67 Inst< SFFloat> _beamWidth = 0,
68 Inst< SFFloat> _cutOffAngle = 0,
69 Inst< SFVec3f> _direction = 0,
70 Inst< SFVec3f> _location = 0,
71 Inst< SFFloat> _radius = 0,
72 Inst< SFColor> _ambientColor = 0,
73 Inst< SFColor> _specularColor = 0,
74 Inst< SFFloat > _specularIntensity = 0 );
Header file for SpotLight, X3D scene-graph node.
The GeneralSpotLight node defines a light source that emits light from a specific point along a speci...
Definition: GeneralSpotLight.h:56
H3DUniquePtr< SFFloat > specularIntensity
Specifies the intensity of the specular emission from the light.
Definition: GeneralSpotLight.h:106
H3DUniquePtr< SFColor > specularColor
The color field specifies the spectral colour properties of the specular light emission as an RGB val...
Definition: GeneralSpotLight.h:97
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: GeneralSpotLight.h:109
H3DUniquePtr< SFColor > ambientColor
The color field specifies the spectral colour properties of the ambient light emission as an RGB valu...
Definition: GeneralSpotLight.h:87
The SpotLight node defines a light source that emits light from a specific point along a specific dir...
Definition: SpotLight.h:94
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194
A structure representing a the OpenGL representation of the specified light source.
Definition: X3DLightNode.h:75