H3D API  2.4.1
GeneratedTexture.h
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29 #ifndef __GENERATEDTEXTURE_H__
30 #define __GENERATEDTEXTURE_H__
31 
32 #include <H3D/X3DTexture2DNode.h>
33 
34 namespace H3D {
35 
53  class H3DAPI_API GeneratedTexture : public X3DTexture2DNode {
54  public:
55 
57  GeneratedTexture( Inst< DisplayList > _displayList = 0,
58  Inst< SFNode> _metadata = 0 );
59 
61  virtual ~GeneratedTexture() {}
62 
67  bool ensureInitialized( GLenum _texture_target = GL_TEXTURE_2D );
68 
70  virtual void renderTextureProperties();
71 
73  inline bool textureIdIsInitialized() {
74  return texture_id_initialized;
75  }
76 
78  void reinitialize ();
79 
81  virtual void render();
82 
85 
86  protected:
89 
92  virtual std::pair<H3DInt32,H3DInt32> getDefaultSaveDimensions ();
93  };
94 }
95 
96 #endif
Header file for X3DTexture2DNode, X3D scene-graph node.
The GeneratedTexture node is a 2d-texture node that are automatically generated from nodes like Frame...
Definition: GeneratedTexture.h:53
bool texture_id_initialized
True of the texture_id parameter has been initialized.
Definition: GeneratedTexture.h:88
virtual ~GeneratedTexture()
Destructor.
Definition: GeneratedTexture.h:61
bool textureIdIsInitialized()
Returns true if the OpenGL texture id for this texture is initialized.
Definition: GeneratedTexture.h:73
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: GeneratedTexture.h:84
This abstract node type is the base type for all node types which specify 2D sources for texture imag...
Definition: X3DTexture2DNode.h:46
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194