29 #ifndef __H3DGENERATEDFRAGMENTSHADERNODE_H__
30 #define __H3DGENERATEDFRAGMENTSHADERNODE_H__
49 Inst< SFNode > _metadata = 0,
50 Inst< SFBool > _isSelected = 0,
51 Inst< SFBool > _isValid = 0,
52 Inst< SFBool > _activate = 0,
53 Inst< SFString > _language = 0,
54 Inst< MFShaderPart > _parts = 0,
55 Inst< SFBool > _suppressUniformWarnings = 0,
56 Inst< MFString > _fragmentShaderString = 0,
57 Inst< MFString > _vertexShaderString = 0 );
Header file for H3DGeneratedShaderNode.
The H3DGeneratedFragmentShaderNode node is the base class for shader generator nodes that specify a f...
Definition: H3DGeneratedFragmentShaderNode.h:44
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: H3DGeneratedFragmentShaderNode.h:60
The H3DGeneratedShaderNode node is the base class for nodes that generates GLSL shaders for use in pl...
Definition: H3DGeneratedShaderNode.h:113
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194