H3D API  2.4.1
H3DGeneratedFragmentShaderNode.h
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29 #ifndef __H3DGENERATEDFRAGMENTSHADERNODE_H__
30 #define __H3DGENERATEDFRAGMENTSHADERNODE_H__
31 
33 
34 namespace H3D {
35 
43  class H3DAPI_API H3DGeneratedFragmentShaderNode :
44  public H3DGeneratedShaderNode {
45  public:
46 
48  H3DGeneratedFragmentShaderNode( Inst< DisplayList > _displayList = 0,
49  Inst< SFNode > _metadata = 0,
50  Inst< SFBool > _isSelected = 0,
51  Inst< SFBool > _isValid = 0,
52  Inst< SFBool > _activate = 0,
53  Inst< SFString > _language = 0,
54  Inst< MFShaderPart > _parts = 0,
55  Inst< SFBool > _suppressUniformWarnings = 0,
56  Inst< MFString > _fragmentShaderString = 0,
57  Inst< MFString > _vertexShaderString = 0 );
58 
61  };
62 }
63 
64 #endif
Header file for H3DGeneratedShaderNode.
The H3DGeneratedFragmentShaderNode node is the base class for shader generator nodes that specify a f...
Definition: H3DGeneratedFragmentShaderNode.h:44
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: H3DGeneratedFragmentShaderNode.h:60
The H3DGeneratedShaderNode node is the base class for nodes that generates GLSL shaders for use in pl...
Definition: H3DGeneratedShaderNode.h:113
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194