H3D API  2.4.1
H3DRenderStateObject.h
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29 #ifndef __H3DRENDERSTATEOBJECT_H__
30 #define __H3DRENDERSTATEOBJECT_H__
31 
32 #include <H3D/H3DApi.h>
33 
34 namespace H3D {
45  class H3DAPI_API H3DRenderStateObject {
46  public:
49 
52  virtual void enableGraphicsState() {}
53 
56  virtual void disableGraphicsState() {}
57 
60  virtual void enableHapticsState( TraverseInfo &/*ti*/ ) {}
61 
64  virtual void disableHapticsState( TraverseInfo &/*ti*/ ) {}
65  };
66 }
67 
68 #endif
Base header file that handles all configuration related settings.
This abstract class is the base class for node types that want to change the rendering state temporar...
Definition: H3DRenderStateObject.h:45
virtual void disableHapticsState(TraverseInfo &)
Reset the states that were changed in the enableHapticsState() function.
Definition: H3DRenderStateObject.h:64
virtual ~H3DRenderStateObject()
Destructor.
Definition: H3DRenderStateObject.h:48
virtual void disableGraphicsState()
Disable the states that were enabled in the enableGraphicsState() function.
Definition: H3DRenderStateObject.h:56
virtual void enableGraphicsState()
Enable the states that you want to before all other nodes of a X3DGroupingNode's children field are r...
Definition: H3DRenderStateObject.h:52
virtual void enableHapticsState(TraverseInfo &)
Enable the states that you want to before all other nodes of a X3DGroupingNode's children field are t...
Definition: H3DRenderStateObject.h:60
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
H3D API namespace.
Definition: Anchor.h:38