H3D API  2.4.1
Instantiate.h
Go to the documentation of this file.
1 // Copyright 2004-2019, SenseGraphics AB
3 //
4 // This file is part of H3D API.
5 //
6 // H3D API is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // H3D API is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with H3D API; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // A commercial license is also available. Please contact us at
21 // www.sensegraphics.com for more information.
22 //
23 //
26 //
28 #ifndef __INSTANTIATE_H__
29 #define __INSTANTIATE_H__
30 
31 namespace H3D {
32  // Inst guarantees an instance of the class T if one
33  // isn't already given to the constructor. Used to
34  // ensure that Fields are initialised in the right
35  // constructor in the Nodes.
36  template< class T >
37  struct Inst {
38  Inst( T *_ptr ) : ptr( _ptr ? _ptr : new T ) {}
39  operator T*() { return ptr; }
40  template< class S >
41  operator Inst< S >() const throw() {
42  return Inst< S >( ptr );
43  }
44  private:
45  T *ptr;
46  };
47 }
48 
49 #endif
H3D API namespace.
Definition: Anchor.h:38