29 #ifndef __LOCALFOG_H__
30 #define __LOCALFOG_H__
68 LocalFog( Inst< SFNode > _metadata = 0,
69 Inst< SFColor > _color = 0,
70 Inst< SFString > _localFogType = 0,
71 Inst< SFFloat > _visibilityRange = 0,
72 Inst< SFBool > _enabled = 0 );
75 virtual void enableGraphicsState();
78 virtual void disableGraphicsState();
Header file for H3DRenderStateObject.
Contains the SFBool field class.
Header file for X3DChildNode, X3D scene-graph node.
Header file for X3DFogObject, X3D scene-graph node.
This abstract class is the base class for node types that want to change the rendering state temporar...
Definition: H3DRenderStateObject.h:45
The LocalFog node provides a way to simulate atmospheric effects by blending objects with the colour ...
Definition: LocalFog.h:65
H3DUniquePtr< SFBool > enabled
If enabled is true the LocalFog node is enabled otherwise it is disabled and will not affect the scen...
Definition: LocalFog.h:87
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: LocalFog.h:90
This abstract node type indicates that the concrete nodes which are instantiated based on it may be u...
Definition: X3DChildNode.h:42
X3DFogObject is the abstract type that describes a node that influences the lighting equation through...
Definition: X3DFogObject.h:41
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194