H3D API  2.4.1
NormalShader.h
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29 #ifndef __NORMALSHADER_H__
30 #define __NORMALSHADER_H__
31 
33 
34 namespace H3D {
35 
49  class H3DAPI_API NormalShader :
51  public:
52 
54  NormalShader( Inst< DisplayList > _displayList = 0,
55  Inst< SFNode > _metadata = 0,
56  Inst< SFBool > _isSelected = 0,
57  Inst< SFBool > _isValid = 0,
58  Inst< SFBool > _activate = 0,
59  Inst< SFString > _language = 0,
60  Inst< MFShaderPart > _parts = 0,
61  Inst< SFBool > _suppressUniformWarnings = 0,
62  Inst< MFString > _fragmentShaderString = 0,
63  Inst< MFString > _vertexShaderString = 0 );
64 
67  protected:
68  virtual void getVaryingVariables( vector< VaryingVariable > &variables );
69 
71  virtual string getVertexShaderString();
72 
74  virtual string getFragmentShaderString();
75 
76  };
77 }
78 
79 #endif
Header file for H3DGeneratedFragmentShaderNode.
The H3DGeneratedFragmentShaderNode node is the base class for shader generator nodes that specify a f...
Definition: H3DGeneratedFragmentShaderNode.h:44
The NormalShader node generates a shader that renders the normal in view space of the geometry as col...
Definition: NormalShader.h:50
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: NormalShader.h:66
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194