29 #ifndef __NORMALSHADER_H__
30 #define __NORMALSHADER_H__
55 Inst< SFNode > _metadata = 0,
56 Inst< SFBool > _isSelected = 0,
57 Inst< SFBool > _isValid = 0,
58 Inst< SFBool > _activate = 0,
59 Inst< SFString > _language = 0,
60 Inst< MFShaderPart > _parts = 0,
61 Inst< SFBool > _suppressUniformWarnings = 0,
62 Inst< MFString > _fragmentShaderString = 0,
63 Inst< MFString > _vertexShaderString = 0 );
68 virtual void getVaryingVariables( vector< VaryingVariable > &variables );
71 virtual string getVertexShaderString();
74 virtual string getFragmentShaderString();
Header file for H3DGeneratedFragmentShaderNode.
The H3DGeneratedFragmentShaderNode node is the base class for shader generator nodes that specify a f...
Definition: H3DGeneratedFragmentShaderNode.h:44
The NormalShader node generates a shader that renders the normal in view space of the geometry as col...
Definition: NormalShader.h:50
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: NormalShader.h:66
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194