29 #ifndef __POSITIONFUNCTIONEFFECT_H__
30 #define __POSITIONFUNCTIONEFFECT_H__
64 Inst< SFFunctionNode > _yFunction = 0,
65 Inst< SFFunctionNode > _zFunction = 0,
66 Inst< MFInt32 > _deviceIndex = 0,
67 Inst< SFNode > _metadata = 0 );
Header file for H3DForceEffect.
Header file for H3DFunctionNode.
Contains the MFInt32 field class.
The base class for scenegraph force effects.
Definition: H3DForceEffect.h:39
PositionFunctionEffect takes as input three functions that controls the force in x,...
Definition: PositionFunctionEffect.h:57
H3DUniquePtr< SFFunctionNode > zFunction
This function controls the force in the z-direction.
Definition: PositionFunctionEffect.h:91
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: PositionFunctionEffect.h:94
H3DUniquePtr< SFFunctionNode > xFunction
This function controls the force in the x-direction.
Definition: PositionFunctionEffect.h:77
H3DUniquePtr< SFFunctionNode > yFunction
This function controls the force in the y-direction.
Definition: PositionFunctionEffect.h:84
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
Template to make sure that the Node that is set in a SFNode is of a specified Node type.
Definition: SFNode.h:97
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194