H3D API  2.4.1
RK4.h
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29 #ifndef __RK4_H__
30 #define __RK4_H__
31 
32 #include <H3D/H3DTypes.h>
33 
34 namespace H3D {
35 
36  struct DvState {
37  // linear state:
38  Vec3f vel;
39  Vec3f force;
40 
41  // angular state:
42  Quaternion spin;
43  Vec3f torque;
44  };
45 
46  struct LMState {
47  // linear state:
48  Vec3f pos;
49  Vec3f mom;
50  Vec3f vel;
51  Vec3f force;
52 
53  // angular state:
54  Quaternion orn;
55  Quaternion spin;
56  Vec3f angMom;
57  Vec3f angVel;
58  Matrix3f inertiaTensor;
59  Vec3f torque;
60 
61  // constants:
62  float mass;
63  };
64 
65  // Performs fourth-order Runge Kutta integration for solving
66  // linear motion of a rigid body.
67  struct LinearMotion {
68 
69  static void update( LMState &state );
70 
71  static DvState evaluate( LMState state );
72 
73  static DvState evaluate( LMState state, H3DTime dt, DvState start );
74 
75  static void solve( LMState &state, H3DTime dt );
76 
77  };
78 
79 
80 }
81 
82 #endif
Include this file to include the H3D specific types.
double H3DTime
H3D API namespace.
Definition: Anchor.h:38