H3D API  2.4.1
RenderTargetSelectGroup.h
Go to the documentation of this file.
1 // Copyright 2004-2019, SenseGraphics AB
3 //
4 // This file is part of H3D API.
5 //
6 // H3D API is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // H3D API is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with H3D API; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // A commercial license is also available. Please contact us at
21 // www.sensegraphics.com for more information.
22 //
23 //
27 //
29 #ifndef __RENDERTARGETSELECTGROUP_H__
30 #define __RENDERTARGETSELECTGROUP_H__
31 
32 #include <H3D/X3DGroupingNode.h>
33 #include <H3D/MFInt32.h>
34 
35 namespace H3D {
36 
53  class H3DAPI_API RenderTargetSelectGroup : public X3DGroupingNode {
54  public:
56  RenderTargetSelectGroup ( Inst< AddChildren > _addChildren = 0,
57  Inst< RemoveChildren > _removeChildren = 0,
58  Inst< MFChild > _children = 0,
59  Inst< SFNode > _metadata = 0,
60  Inst< SFBound > _bound = 0,
61  Inst< SFVec3f > _bboxCenter = 0,
62  Inst< SFVec3f > _bboxSize = 0,
63  Inst< MFInt32 > _renderTargets = 0);
64 
65  virtual void render();
66 
74  H3DUniquePtr< MFInt32 > renderTargets;
75 
78 
79  protected:
82  std::vector< GLenum > draw_buffers;
83 
86 
90  };
91 }
92 
93 #endif
Contains the MFInt32 field class.
Header file for X3DGroupingNode, X3D scene-graph node.
The RenderTargetSelectGroup is used in combination with the FrameBufferTextureGenerator to select whi...
Definition: RenderTargetSelectGroup.h:53
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: RenderTargetSelectGroup.h:77
H3DUniquePtr< MFInt32 > renderTargets
The renderTargets field contains the indices of the color textures of the parent FrameBufferTextureGe...
Definition: RenderTargetSelectGroup.h:74
std::vector< GLenum > draw_buffers
Internal buffer for storing OpenGL enumerators for use with the glDrawBuffers call.
Definition: RenderTargetSelectGroup.h:82
int max_nr_draw_buffers
The maximum number of draw buffers supported by the graphics card.
Definition: RenderTargetSelectGroup.h:85
bool support_message_displayed
Flag used to avoid printing more than one error message when the graphics card does not support the e...
Definition: RenderTargetSelectGroup.h:89
This abstract node type indicates that concrete node types derived from it contain children nodes and...
Definition: X3DGroupingNode.h:53
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194