H3D API  2.4.1
ShaderImage3D.h
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29 #ifndef __SHADERIMAGE3D_H__
30 #define __SHADERIMAGE3D_H__
31 
32 #include <H3D/ShaderImageNode.h>
33 #include <H3D/SFInt32.h>
34 #include <H3D/SFFloat.h>
35 #include <H3D/SFString.h>
36 
37 namespace H3D {
38 
51  class H3DAPI_API ShaderImage3D :
52  public ShaderImageNode {
53  public:
54 
56  ShaderImage3D( Inst< DisplayList > _displayList = 0,
57  Inst< SFNode > _metadata = 0,
58  Inst< SFInt32 > _width = 0,
59  Inst< SFInt32 > _height = 0,
60  Inst< SFInt32 > _depth = 0,
61  Inst< SFString > _format = 0);
62 
63 
64  virtual void render ( );
65 
68  virtual void prepareShaderImage ( );
69 
73  H3DUniquePtr<SFInt32> width;
74 
78  H3DUniquePtr<SFInt32> height;
79 
83  H3DUniquePtr<SFInt32> depth;
84 
90  H3DUniquePtr<SFString> format;
91 
94 
95  private:
96  // map between format string definition and enum definition
97  static std::map<string, GLenum> stringImageFormat_map;
98  // function to generate stringImageFormat map for once
99  static std::map<string, GLenum> initStringImageFormat_map ( );
100  // all supported image formats in string type
101  static const std::vector<string> image_formats;
102  // function to generate all image formats in string type for once
103  static vector<string> initImage_formats ( );
104  };
105 }
106 
107 #endif
Contains the SFFloat field class.
Contains the SFInt32 field class.
Contains the SFString field class.
Header file for ShaderImageNode.
ShaderImage2D is a 3D image which can allow openGL to read from and write to.
Definition: ShaderImage3D.h:52
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ShaderImage3D.h:93
H3DUniquePtr< SFInt32 > depth
the depth of this 3D texture image Access type: inputOutput Default value: 8
Definition: ShaderImage3D.h:83
H3DUniquePtr< SFInt32 > width
the width of texture image Access type: inputOutput Default value: 512
Definition: ShaderImage3D.h:73
H3DUniquePtr< SFInt32 > height
the height of texture image Access type: inputOutput Default value: 512
Definition: ShaderImage3D.h:78
H3DUniquePtr< SFString > format
image internal format to describe how many component are there for the image and for each component,...
Definition: ShaderImage3D.h:90
This is the base node type for the child nodes of the ComposedShader node which is image node type,...
Definition: ShaderImageNode.h:44
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194