H3D API  2.4.1
SimballDevice.h
Go to the documentation of this file.
1 // Copyright 2004-2019, SenseGraphics AB
3 //
4 // This file is part of H3D API.
5 //
6 // H3D API is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // H3D API is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with H3D API; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // A commercial license is also available. Please contact us at
21 // www.sensegraphics.com for more information.
22 //
23 //
27 //
29 #ifndef __SIMBALLDEVICE_H__
30 #define __SIMBALLDEVICE_H__
31 
32 #include <H3D/H3DHapticsDevice.h>
33 #include <H3D/MFString.h>
34 
35 namespace H3D {
36 
46  class H3DAPI_API SimballDevice: public H3DHapticsDevice {
47  public:
48 
51  Inst< SFVec3f > _devicePosition = 0,
52  Inst< SFRotation > _deviceOrientation = 0,
53  Inst< TrackerPosition > _trackerPosition = 0,
54  Inst< TrackerOrientation > _trackerOrientation = 0,
55  Inst< SFMatrix4f > _positionCalibration = 0,
56  Inst< SFRotation > _orientationCalibration = 0,
57  Inst< SFVec3f > _proxyPosition = 0,
58  Inst< WeightedProxy > _weightedProxyPosition = 0,
59  Inst< SFFloat > _proxyWeighting = 0,
60  Inst< SFBool > _mainButton = 0,
61  Inst< SFBool > _secondaryButton = 0,
62  Inst< SFInt32 > _buttons = 0,
63  Inst< SFVec3f > _force = 0,
64  Inst< SFVec3f > _torque = 0,
65  Inst< SFInt32 > _inputDOF = 0,
66  Inst< SFInt32 > _outputDOF = 0,
67  Inst< SFInt32 > _hapticsRate = 0,
68  Inst< SFInt32 > _desiredHapticsRate = 0,
69  Inst< SFNode > _stylus = 0,
70  Inst< SFHapticsRendererNode > _hapticsRenderer = 0,
71  Inst< MFVec3f > _proxyPositions = 0,
72  Inst< SFBool > _followViewpoint = 0,
73  Inst< SFInt32 > _deviceNr = 0,
74  Inst< SFFloat > _handleAngle = 0 );
75 
81  H3DUniquePtr< SFInt32 > deviceNr;
82 
87  H3DUniquePtr< SFFloat > handleAngle;
88 
90  virtual void initialize();
91 
93  virtual void updateDeviceValues();
94 
97  };
98 }
99 
100 #endif
Header file for H3DHapticsDevice.
Contains the MFString field class.
Base class for all haptic devices.
Definition: H3DHapticsDevice.h:68
A SimballDevice is a node for handling communication with a haptics device from ForceDimension,...
Definition: SimballDevice.h:46
H3DUniquePtr< SFFloat > handleAngle
Contains the angle of the handle of the SimballDevice Could be used to change the appearance of a sty...
Definition: SimballDevice.h:87
H3DUniquePtr< SFInt32 > deviceNr
The number of the SimballDevice in the registry that this instance should correspond to.
Definition: SimballDevice.h:81
static H3DNodeDatabase database
Node database entry.
Definition: SimballDevice.h:96
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194