29 #ifndef __SIMBALLDEVICE_H__
30 #define __SIMBALLDEVICE_H__
51 Inst< SFVec3f > _devicePosition = 0,
52 Inst< SFRotation > _deviceOrientation = 0,
53 Inst< TrackerPosition > _trackerPosition = 0,
54 Inst< TrackerOrientation > _trackerOrientation = 0,
55 Inst< SFMatrix4f > _positionCalibration = 0,
56 Inst< SFRotation > _orientationCalibration = 0,
57 Inst< SFVec3f > _proxyPosition = 0,
58 Inst< WeightedProxy > _weightedProxyPosition = 0,
59 Inst< SFFloat > _proxyWeighting = 0,
60 Inst< SFBool > _mainButton = 0,
61 Inst< SFBool > _secondaryButton = 0,
62 Inst< SFInt32 > _buttons = 0,
63 Inst< SFVec3f > _force = 0,
64 Inst< SFVec3f > _torque = 0,
65 Inst< SFInt32 > _inputDOF = 0,
66 Inst< SFInt32 > _outputDOF = 0,
67 Inst< SFInt32 > _hapticsRate = 0,
68 Inst< SFInt32 > _desiredHapticsRate = 0,
69 Inst< SFNode > _stylus = 0,
70 Inst< SFHapticsRendererNode > _hapticsRenderer = 0,
71 Inst< MFVec3f > _proxyPositions = 0,
72 Inst< SFBool > _followViewpoint = 0,
73 Inst< SFInt32 > _deviceNr = 0,
74 Inst< SFFloat > _handleAngle = 0 );
90 virtual void initialize();
93 virtual void updateDeviceValues();
Header file for H3DHapticsDevice.
Contains the MFString field class.
Base class for all haptic devices.
Definition: H3DHapticsDevice.h:68
A SimballDevice is a node for handling communication with a haptics device from ForceDimension,...
Definition: SimballDevice.h:46
H3DUniquePtr< SFFloat > handleAngle
Contains the angle of the handle of the SimballDevice Could be used to change the appearance of a sty...
Definition: SimballDevice.h:87
H3DUniquePtr< SFInt32 > deviceNr
The number of the SimballDevice in the registry that this instance should correspond to.
Definition: SimballDevice.h:81
static H3DNodeDatabase database
Node database entry.
Definition: SimballDevice.h:96
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194