H3D API  2.4.1
SurfaceEmitter.h
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29 #ifndef __SURFACEEMITTER_H__
30 #define __SURFACEEMITTER_H__
31 
33 #include <H3D/SFVec3f.h>
34 
35 namespace H3D {
36 
56  class H3DAPI_API SurfaceEmitter : public X3DParticleEmitterNode {
57  public:
58 
60 
62  SurfaceEmitter( Inst< SFNode > _metadata = 0,
63  Inst< SFFloat > _speed = 0,
64  Inst< SFFloat > _variation = 0,
65  Inst< SFFloat > _mass = 0,
66  Inst< SFFloat > _surfaceArea = 0,
67  Inst< SFGeometryNode > _surface = 0 );
68 
69  virtual void generateParticles( ParticleSystem *ps,
70  H3DTime last_time,
71  H3DTime now,
72  std::list< Particle > &particles );
73 
78  H3DUniquePtr< SFGeometryNode > surface;
79 
82  };
83 }
84 
85 #endif
Contains the SFVec3f field class.
Header file for X3DParticleEmitterNode, X3D scene-graph node.
The ParticleSystem node specifies a complete particle system.
Definition: ParticleSystem.h:184
The SurfaceEmitter node is an emitter that generates particles from the surface of an object.
Definition: SurfaceEmitter.h:56
H3DUniquePtr< SFGeometryNode > surface
The surface field specifies the geometry to be used as the emitting surface.
Definition: SurfaceEmitter.h:78
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: SurfaceEmitter.h:81
The X3DParticleEmitterNode abstract type represents any node that is an emitter of particles.
Definition: X3DParticleEmitterNode.h:76
double H3DTime
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194