H3D API  2.4.1
TextureMatrixTransform.h
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29 #ifndef __TEXTUREMATRIXTRANSFORM_H__
30 #define __TEXTUREMATRIXTRANSFORM_H__
31 
33 #include <H3D/SFMatrix4f.h>
34 
35 namespace H3D {
48  class H3DAPI_API TextureMatrixTransform : public X3DTextureTransformNode {
49  public:
51  TextureMatrixTransform( Inst< DisplayList > _displayList = 0,
52  Inst< SFNode > _metadata = 0,
53  Inst< SFMatrix4f > _matrix = 0 );
54 
57  virtual void render();
58 
67  H3DUniquePtr< SFMatrix4f > matrix;
68 
71  };
72 }
73 
74 #endif
Contains the SFMatrix4f field class.
Header file for X3DTextureTransformNode, X3D scene-graph node.
The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to mo...
Definition: TextureMatrixTransform.h:48
H3DUniquePtr< SFMatrix4f > matrix
The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to mo...
Definition: TextureMatrixTransform.h:67
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TextureMatrixTransform.h:70
This abstract node type is the base type for all node types which specify a transformation of texture...
Definition: X3DTextureTransformNode.h:40
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194