29 #ifndef __TEXTUREMATRIXTRANSFORM_H__ 
   30 #define __TEXTUREMATRIXTRANSFORM_H__ 
   52                             Inst< SFNode      > _metadata    = 0,
 
   53                             Inst< SFMatrix4f  > _matrix      = 0 );
 
   57     virtual void render();
 
Contains the SFMatrix4f field class.
Header file for X3DTextureTransformNode, X3D scene-graph node.
The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to mo...
Definition: TextureMatrixTransform.h:48
H3DUniquePtr< SFMatrix4f > matrix
The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to mo...
Definition: TextureMatrixTransform.h:67
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TextureMatrixTransform.h:70
This abstract node type is the base type for all node types which specify a transformation of texture...
Definition: X3DTextureTransformNode.h:40
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194