29 #ifndef __TEXTUREMATRIXTRANSFORM_H__
30 #define __TEXTUREMATRIXTRANSFORM_H__
52 Inst< SFNode > _metadata = 0,
53 Inst< SFMatrix4f > _matrix = 0 );
57 virtual void render();
Contains the SFMatrix4f field class.
Header file for X3DTextureTransformNode, X3D scene-graph node.
The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to mo...
Definition: TextureMatrixTransform.h:48
H3DUniquePtr< SFMatrix4f > matrix
The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to mo...
Definition: TextureMatrixTransform.h:67
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TextureMatrixTransform.h:70
This abstract node type is the base type for all node types which specify a transformation of texture...
Definition: X3DTextureTransformNode.h:40
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194