29 #ifndef __TEXTURETRANSFORM3D_H__
30 #define __TEXTURETRANSFORM3D_H__
96 Inst< SFNode > _metadata = 0,
97 Inst< SFVec3f > _center = 0,
98 Inst< SFRotation > _rotation = 0,
99 Inst< SFVec3f > _scale = 0,
100 Inst< SFVec3f > _translation = 0 );
104 virtual void render();
Contains the SFRotation field class.
Contains the SFVec3f field class.
Header file for X3DTextureTransformNode, X3D scene-graph node.
The TextureTransform3D node defines a 3D transformation that is applied to texture coordinates (see T...
Definition: TextureTransform3D.h:92
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TextureTransform3D.h:142
H3DUniquePtr< SFVec3f > translation
Specifies a translation of the texture coordinates.
Definition: TextureTransform3D.h:139
H3DUniquePtr< SFVec3f > scale
Specifies a scaling factor in S and T of the texture coordinates about the center point.
Definition: TextureTransform3D.h:131
H3DUniquePtr< SFRotation > rotation
Specifies a rotation in radians of the texture coordinates about the center point after the scale has...
Definition: TextureTransform3D.h:122
H3DUniquePtr< SFVec3f > center
The offset in texture coordinate space about which the rotation and scale fields are applied.
Definition: TextureTransform3D.h:113
This abstract node type is the base type for all node types which specify a transformation of texture...
Definition: X3DTextureTransformNode.h:40
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194