H3D API  2.4.1
ViscosityEffect.h
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29 #ifndef __VISCOSITYEFFECT_H__
30 #define __VISCOSITYEFFECT_H__
31 
32 #include <H3D/H3DForceEffect.h>
33 #include <H3D/SFVec3f.h>
34 #include <H3D/SFBool.h>
35 #include <H3D/SFFloat.h>
36 #include <H3D/SFInt32.h>
37 
38 namespace H3D {
46  class H3DAPI_API ViscosityEffect: public H3DForceEffect {
47  public:
49  ViscosityEffect( Inst< SFFloat > _radius = 0,
50  Inst< SFFloat > _viscosity = 0,
51  Inst< SFBool > _enabled = 0,
52  Inst< MFInt32 > _deviceIndex = 0,
53  Inst< SFNode > _metadata = 0,
54  Inst< SFFloat > _dampingFactor = 0 );
55 
57  virtual void traverseSG( TraverseInfo &ti );
58 
59 
64  H3DUniquePtr< SFFloat > radius;
65 
70  H3DUniquePtr< SFFloat > viscosity;
71 
76  H3DUniquePtr< SFBool > enabled;
77 
82  H3DUniquePtr< SFFloat > dampingFactor;
83 
86  };
87 }
88 
89 #endif
Header file for H3DForceEffect.
Contains the SFBool field class.
Contains the SFFloat field class.
Contains the SFInt32 field class.
Contains the SFVec3f field class.
The base class for scenegraph force effects.
Definition: H3DForceEffect.h:39
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
ViscosityEffect is a localized haptic effect.
Definition: ViscosityEffect.h:46
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ViscosityEffect.h:85
H3DUniquePtr< SFBool > enabled
Enables or disables the force calculations.
Definition: ViscosityEffect.h:76
H3DUniquePtr< SFFloat > dampingFactor
dampingFactor
Definition: ViscosityEffect.h:82
H3DUniquePtr< SFFloat > radius
The radius of the sphere moving through the fluid.
Definition: ViscosityEffect.h:64
H3DUniquePtr< SFFloat > viscosity
The viscosity of the fluid.
Definition: ViscosityEffect.h:70
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194