H3D API  2.4.1
X3DFogObject.h
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29 #ifndef __X3DFOGOBJECT_H__
30 #define __X3DFOGOBJECT_H__
31 
32 #include <H3D/SFColor.h>
33 #include <H3D/SFString.h>
34 #include <H3D/SFFloat.h>
35 
36 namespace H3D {
41  class H3DAPI_API X3DFogObject {
42  public:
43 
45  X3DFogObject( Inst< SFColor > _color = 0,
46  Inst< SFString > _fogType = 0,
47  Inst< SFFloat > _visibilityRange = 0 );
48 
53  H3DUniquePtr< SFColor > color;
54 
65  H3DUniquePtr< SFString > fogType;
66 
76  H3DUniquePtr< SFFloat > visibilityRange;
77  };
78 }
79 
80 #endif
Contains the SFColor field class.
Contains the SFFloat field class.
Contains the SFString field class.
X3DFogObject is the abstract type that describes a node that influences the lighting equation through...
Definition: X3DFogObject.h:41
H3DUniquePtr< SFColor > color
The color of the fog.
Definition: X3DFogObject.h:53
H3DUniquePtr< SFString > fogType
The fogType field controls how much of the fog colour is blended with the object as a function of dis...
Definition: X3DFogObject.h:65
H3DUniquePtr< SFFloat > visibilityRange
The visibilityRange specifies the distance in metres (in the local coordinate system) at which object...
Definition: X3DFogObject.h:76
H3D API namespace.
Definition: Anchor.h:38