|
H3D API
2.4.1
|
Header file for X3DProgrammableShaderObject. More...
#include <H3D/H3DDynamicFieldsObject.h>#include <H3D/RefCountMField.h>#include <H3D/FieldTemplates.h>Go to the source code of this file.
Classes | |
| class | H3D::X3DProgrammableShaderObject |
| This abstract node type is the base type for all node types that specify arbitrary fields for interfacing with per-object attribute values. More... | |
| class | H3D::X3DProgrammableShaderObject::UpdateTextures |
| For bindless textures handle the updating of the textures list of all shader fields that contain the texture. More... | |
Namespaces | |
| H3D | |
| H3D API namespace. | |
Header file for X3DProgrammableShaderObject.