H3D API  2.4.1
X3DShaderNode.h
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29 #ifndef __X3DSHADERNODE_H__
30 #define __X3DSHADERNODE_H__
31 
33 #include <H3D/SFString.h>
34 #include <H3D/X3DMaterialNode.h>
35 #include <H3D/FieldTemplates.h>
36 
37 namespace H3D {
60  class H3DAPI_API X3DShaderNode :
61  public X3DAppearanceChildNode {
62  public:
63 
65  X3DShaderNode( Inst< DisplayList > _displayList = 0,
66  Inst< SFNode > _metadata = 0,
67  Inst< SFBool > _isSelected = 0,
68  Inst< SFBool > _isValid = 0,
69  Inst< SFBool > _activate = 0,
70  Inst< SFString > _language = 0);
71 
74  virtual bool isSupported() {
75  return language->getValue() == "GLSL";
76  }
77 
79  void setSelected( bool selected ) {
80  isSelected->setValue( selected, id );
81  }
82 
86  virtual string defaultXMLContainerField() {
87  return "shaders";
88  }
89 
94  virtual bool isTransparent( X3DMaterialNode * ) {
95  return false;
96  }
97 
100  static X3DShaderNode *getActiveShader() { return active_shader; }
101 
108  H3DUniquePtr< SFBool > isSelected;
109 
115  H3DUniquePtr< SFBool > isValid;
116 
121  H3DUniquePtr< SFBool > activate;
122 
124  H3DUniquePtr<EventCollectingField<Field> > activateMonitor;
125 
131  H3DUniquePtr< SFString > language;
132 
135  protected:
136  static X3DShaderNode *active_shader;
137  };
138 }
139 
140 #endif
Contains different templates to modify field behaviour.
Contains the SFString field class.
Header file for X3DAppearanceChildNode, X3D scene-graph node.
Header file for X3DMaterialNode, X3D scene-graph node.
This is the base node type for the child nodes of the X3DAppearanceNode type.
Definition: X3DAppearanceChildNode.h:44
This is the base node type for all Material nodes.
Definition: X3DMaterialNode.h:41
This abstract node type is the base type for all node types which specify a programmable shader.
Definition: X3DShaderNode.h:61
void setSelected(bool selected)
Set the isSelected field.
Definition: X3DShaderNode.h:79
virtual string defaultXMLContainerField()
Returns the default xml containerField attribute value.
Definition: X3DShaderNode.h:86
H3DUniquePtr< EventCollectingField< Field > > activateMonitor
field used to monitor if activate field is modified
Definition: X3DShaderNode.h:124
H3DUniquePtr< SFBool > isValid
The isValid field is used to indicate whether the current shader objects can be run as a shader progr...
Definition: X3DShaderNode.h:115
H3DUniquePtr< SFBool > activate
The activate field forces the shader to activate the contained objects.
Definition: X3DShaderNode.h:121
virtual bool isTransparent(X3DMaterialNode *)
Returns a hint if the X3DShaderNode produces an alpha channel that is < 1, i.e.
Definition: X3DShaderNode.h:94
virtual bool isSupported()
Returns true if the shader node type is supported by the browser.
Definition: X3DShaderNode.h:74
static X3DShaderNode * getActiveShader()
Gets the currently active shader, i.e.
Definition: X3DShaderNode.h:100
H3DUniquePtr< SFBool > isSelected
The isSelected output field is used to indicate that this shader instance is the one selected for use...
Definition: X3DShaderNode.h:108
H3DUniquePtr< SFString > language
The language field is used to indicate to the browser which shading language is used for the source f...
Definition: X3DShaderNode.h:131
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: X3DShaderNode.h:134
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194