29 #ifndef __X3DTEXTURETRANSFORM2DNODE_H__
30 #define __X3DTEXTURETRANSFORM2DNODE_H__
50 Inst< SFNode > _metadata = 0,
51 Inst< SFVec2f> _center = 0,
52 Inst< SFFloat> _rotation = 0,
53 Inst< SFVec2f> _scale = 0,
54 Inst< SFVec2f> _translation = 0 );
Contains the SFFloat field class.
Contains the SFVec2f field class.
Header file for X3DTextureTransformNode, X3D scene-graph node.
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Definition: X3DTextureTransform2DNode.h:45
H3DUniquePtr< SFFloat > rotation
Specifies a rotation in radians of the texture coordinates about the center point after the scale has...
Definition: X3DTextureTransform2DNode.h:72
H3DUniquePtr< SFVec2f > scale
Specifies a scaling factor in S and T of the texture coordinates about the center point.
Definition: X3DTextureTransform2DNode.h:81
H3DUniquePtr< SFVec2f > center
The offset in texture coordinate space about which the rotation and scale fields are applied.
Definition: X3DTextureTransform2DNode.h:63
H3DUniquePtr< SFVec2f > translation
Specifies a translation of the texture coordinates.
Definition: X3DTextureTransform2DNode.h:89
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: X3DTextureTransform2DNode.h:92
This abstract node type is the base type for all node types which specify a transformation of texture...
Definition: X3DTextureTransformNode.h:40
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194