H3D API  2.4.1
H3D::IndexedFaceSet::AutoTangent Member List

This is the complete list of members for H3D::IndexedFaceSet::AutoTangent, including all inherited members.

calculateTangent(const Vec3f &a, const Vec3f &b, const Vec3f &c, const Vec3f &ta, const Vec3f &tb, const Vec3f &tc, Vec3f &tangent, Vec3f &binormal)H3D::IndexedFaceSet::AutoTangent
checkFieldType(Field *f, int index)H3D::TypedField< MFVertexAttributeNode, Types< SFBool, SFCoordinateNode, MFInt32, SFTextureCoordinateNode, MFInt32, SFFloat, SFBool > >inlineprotected
checkTemplateArguments()H3D::TypedField< MFVertexAttributeNode, Types< SFBool, SFCoordinateNode, MFInt32, SFTextureCoordinateNode, MFInt32, SFFloat, SFBool > >inlineprotected
generateTangentsPerFace(X3DCoordinateNode *_coord, X3DTextureCoordinateNode *tex_coord, const vector< int > &coord_index, const vector< int > &tex_coord_index, bool normalize_values, FloatVertexAttribute *tangent, FloatVertexAttribute *binormal)H3D::IndexedFaceSet::AutoTangentvirtual
generateTangentsPerVertex(X3DCoordinateNode *_coord, X3DTextureCoordinateNode *tex_coord, const vector< int > &coord_index, const vector< int > &tex_coord_index, FloatVertexAttribute *tangent, FloatVertexAttribute *binormal)H3D::IndexedFaceSet::AutoTangentvirtual
generateTangentsPerVertex(X3DCoordinateNode *_coord, X3DTextureCoordinateNode *tex_coord, const vector< int > &coord_index, const vector< int > &tex_coord_index, H3DFloat crease_angle, bool _ccw, FloatVertexAttribute *tangent, FloatVertexAttribute *binormal)H3D::IndexedFaceSet::AutoTangentvirtual
getTexCoord(X3DCoordinateNode *_coord, X3DTextureCoordinateNode *tex_coord, int index)H3D::IndexedFaceSet::AutoTangent