| addActiveLightNode(X3DLightNode *light, const Matrix4f &transform) | H3D::TraverseInfo | |
| addForceEffect(int device_index, HAPI::HAPIForceEffect *effect) | H3D::TraverseInfo | |
| addForceEffect(H3DHapticsDevice *hd, HAPI::HAPIForceEffect *effect) | H3D::TraverseInfo | inline |
| addForceEffectToAll(HAPI::HAPIForceEffect *effect) | H3D::TraverseInfo | |
| addHapticShape(int device_index, HAPI::HAPIHapticShape *shape) | H3D::TraverseInfo | |
| addHapticShape(H3DHapticsDevice *hd, HAPI::HAPIHapticShape *shape) | H3D::TraverseInfo | inline |
| addHapticShapeToAll(HAPI::HAPIHapticShape *shape) | H3D::TraverseInfo | |
| addPostTraverseCallback(CallbackFunc func, void *data) | H3D::TraverseInfo | inline |
| CallbackFunc typedef | H3D::TraverseInfo | |
| callPostTraverseCallbacks() | H3D::TraverseInfo | |
| deleteUserData(const string &key) | H3D::TraverseInfo | inline |
| disableGraphics() | H3D::TraverseInfo | inline |
| disableHaptics(int i=-1) | H3D::TraverseInfo | inline |
| enableGraphics() | H3D::TraverseInfo | inline |
| enableHaptics(int i=-1) | H3D::TraverseInfo | inline |
| getAccForwardMatrix() | H3D::TraverseInfo | inline |
| getAccInverseMatrix() | H3D::TraverseInfo | inline |
| getActiveLightNodes() | H3D::TraverseInfo | |
| getCurrentLayer() | H3D::TraverseInfo | inline |
| getCurrentSurface() | H3D::TraverseInfo | inline |
| getForceEffects(int device_index) | H3D::TraverseInfo | inline |
| getForceEffects(H3DHapticsDevice *hd) | H3D::TraverseInfo | inline |
| getGeometryCount(X3DGeometryNode *geom) | H3D::TraverseInfo | inline |
| getHapticsDeviceIndex(H3DHapticsDevice *hd) | H3D::TraverseInfo | inline |
| getHapticsDevices() | H3D::TraverseInfo | inline |
| getHapticsEnabled() | H3D::TraverseInfo | inline |
| getHapticShapes(int device_index) | H3D::TraverseInfo | inline |
| getHapticShapes(H3DHapticsDevice *hd) | H3D::TraverseInfo | inline |
| getMultiPassTransparency() | H3D::TraverseInfo | inline |
| getUserData(const string &key, void **data) | H3D::TraverseInfo | inline |
| graphicsEnabled() | H3D::TraverseInfo | inline |
| hapticsDisabledForAll() | H3D::TraverseInfo | inline |
| hapticsEnabled(unsigned int i=0) | H3D::TraverseInfo | inline |
| hapticsEnabledForAll() | H3D::TraverseInfo | inline |
| haveUserData(const string &key) | H3D::TraverseInfo | inline |
| initializeLayers(unsigned int nr_layers) | H3D::TraverseInfo | inline |
| LightVector typedef | H3D::TraverseInfo | |
| nrLayers() | H3D::TraverseInfo | inline |
| popMatrices() | H3D::TraverseInfo | inline |
| pushMatrices(const Matrix4f &forward, const Matrix4f &inverse) | H3D::TraverseInfo | inline |
| removeActiveLightNode(X3DLightNode *light, const Matrix4f &transform) | H3D::TraverseInfo | |
| setCurrentLayer(unsigned int layer) | H3D::TraverseInfo | inline |
| setCurrentSurface(H3DSurfaceNode *s) | H3D::TraverseInfo | inline |
| setHapticsEnabled(const vector< bool > &enabled) | H3D::TraverseInfo | inline |
| setMultiPassTransparency(bool b) | H3D::TraverseInfo | inline |
| setUserData(const string &key, void *data) | H3D::TraverseInfo | inline |
| TraverseInfo(const vector< H3DHapticsDevice * > &_haptics_devices) | H3D::TraverseInfo | |