addActiveLightNode(X3DLightNode *light, const Matrix4f &transform) | H3D::TraverseInfo | |
addForceEffect(int device_index, HAPI::HAPIForceEffect *effect) | H3D::TraverseInfo | |
addForceEffect(H3DHapticsDevice *hd, HAPI::HAPIForceEffect *effect) | H3D::TraverseInfo | inline |
addForceEffectToAll(HAPI::HAPIForceEffect *effect) | H3D::TraverseInfo | |
addHapticShape(int device_index, HAPI::HAPIHapticShape *shape) | H3D::TraverseInfo | |
addHapticShape(H3DHapticsDevice *hd, HAPI::HAPIHapticShape *shape) | H3D::TraverseInfo | inline |
addHapticShapeToAll(HAPI::HAPIHapticShape *shape) | H3D::TraverseInfo | |
addPostTraverseCallback(CallbackFunc func, void *data) | H3D::TraverseInfo | inline |
CallbackFunc typedef | H3D::TraverseInfo | |
callPostTraverseCallbacks() | H3D::TraverseInfo | |
deleteUserData(const string &key) | H3D::TraverseInfo | inline |
disableGraphics() | H3D::TraverseInfo | inline |
disableHaptics(int i=-1) | H3D::TraverseInfo | inline |
enableGraphics() | H3D::TraverseInfo | inline |
enableHaptics(int i=-1) | H3D::TraverseInfo | inline |
getAccForwardMatrix() | H3D::TraverseInfo | inline |
getAccInverseMatrix() | H3D::TraverseInfo | inline |
getActiveLightNodes() | H3D::TraverseInfo | |
getCurrentLayer() | H3D::TraverseInfo | inline |
getCurrentSurface() | H3D::TraverseInfo | inline |
getForceEffects(int device_index) | H3D::TraverseInfo | inline |
getForceEffects(H3DHapticsDevice *hd) | H3D::TraverseInfo | inline |
getGeometryCount(X3DGeometryNode *geom) | H3D::TraverseInfo | inline |
getHapticsDeviceIndex(H3DHapticsDevice *hd) | H3D::TraverseInfo | inline |
getHapticsDevices() | H3D::TraverseInfo | inline |
getHapticsEnabled() | H3D::TraverseInfo | inline |
getHapticShapes(int device_index) | H3D::TraverseInfo | inline |
getHapticShapes(H3DHapticsDevice *hd) | H3D::TraverseInfo | inline |
getMultiPassTransparency() | H3D::TraverseInfo | inline |
getUserData(const string &key, void **data) | H3D::TraverseInfo | inline |
graphicsEnabled() | H3D::TraverseInfo | inline |
hapticsDisabledForAll() | H3D::TraverseInfo | inline |
hapticsEnabled(unsigned int i=0) | H3D::TraverseInfo | inline |
hapticsEnabledForAll() | H3D::TraverseInfo | inline |
haveUserData(const string &key) | H3D::TraverseInfo | inline |
initializeLayers(unsigned int nr_layers) | H3D::TraverseInfo | inline |
LightVector typedef | H3D::TraverseInfo | |
nrLayers() | H3D::TraverseInfo | inline |
popMatrices() | H3D::TraverseInfo | inline |
pushMatrices(const Matrix4f &forward, const Matrix4f &inverse) | H3D::TraverseInfo | inline |
removeActiveLightNode(X3DLightNode *light, const Matrix4f &transform) | H3D::TraverseInfo | |
setCurrentLayer(unsigned int layer) | H3D::TraverseInfo | inline |
setCurrentSurface(H3DSurfaceNode *s) | H3D::TraverseInfo | inline |
setHapticsEnabled(const vector< bool > &enabled) | H3D::TraverseInfo | inline |
setMultiPassTransparency(bool b) | H3D::TraverseInfo | inline |
setUserData(const string &key, void *data) | H3D::TraverseInfo | inline |
TraverseInfo(const vector< H3DHapticsDevice * > &_haptics_devices) | H3D::TraverseInfo | |