// Aqsis // Copyright © 1997 - 2001, Paul C. Gregory // // Contact: pgregory@aqsis.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA /** \file \brief Declares the CqNoise class for producing Perlin noise. \author Paul C. Gregory (pgregory@aqsis.com) \author Stefan Gustavson (stegu76@liu.se) */ //? Is .h included already? #ifndef NOISE_H_INCLUDED #define NOISE_H_INCLUDED 1 #include "aqsis.h" #include "vector3d.h" #include "color.h" START_NAMESPACE( Aqsis ) //---------------------------------------------------------------------- /** \class CqNoise * Wrapper class for Noise1234, to produce float and vector Perlin noise * over 1D to 4D domains. */ class CqNoise { public: CqNoise() {} ~CqNoise() {} // These are functions with "SL-friendly" parameter lists and return types, // which each invoke one or three calls to one of the functions in Noise1234. static TqFloat FGNoise1( TqFloat x ); static TqFloat FGPNoise1( TqFloat x, TqFloat px ); static TqFloat FGNoise2( TqFloat x, TqFloat y ); static TqFloat FGPNoise2( TqFloat x, TqFloat y, TqFloat px, TqFloat py ); static TqFloat FGNoise3( const CqVector3D& v ); static TqFloat FGPNoise3( const CqVector3D& v, const CqVector3D& pv ); static TqFloat FGNoise4( const CqVector3D& v, const TqFloat t ); static TqFloat FGPNoise4( const CqVector3D& v, const TqFloat t, const CqVector3D& pv, const TqFloat pt ); static CqVector3D PGNoise1( TqFloat x ); static CqVector3D PGPNoise1( TqFloat x, TqFloat px ); static CqVector3D PGNoise2( TqFloat x, TqFloat y ); static CqVector3D PGPNoise2( TqFloat x, TqFloat y, TqFloat px, TqFloat py ); static CqVector3D PGNoise3( const CqVector3D& v ); static CqVector3D PGPNoise3( const CqVector3D& v, const CqVector3D& pv ); static CqVector3D PGNoise4( const CqVector3D& v, TqFloat t ); static CqVector3D PGPNoise4( const CqVector3D& v, TqFloat t, const CqVector3D& pv, TqFloat pt ); static CqColor CGNoise1( TqFloat x ); static CqColor CGPNoise1( TqFloat x, TqFloat px ); static CqColor CGNoise2( TqFloat x, TqFloat y ); static CqColor CGPNoise2( TqFloat x, TqFloat y, TqFloat px, TqFloat py ); static CqColor CGNoise3( const CqVector3D& v ); static CqColor CGPNoise3( const CqVector3D& v, const CqVector3D& pv ); static CqColor CGNoise4( const CqVector3D& v, TqFloat t ); static CqColor CGPNoise4( const CqVector3D& v, TqFloat t, const CqVector3D& pv, TqFloat pt ); }; //----------------------------------------------------------------------- END_NAMESPACE( Aqsis ) #endif // !NOISE_H_INCLUDED