S(wi)ss: A flexible and robust sub-surface scattering shader
SIGRAD 2014
A. Tsirikoglou, S. Ekeberg, J. Vikström, J. Kronander, and
J. Unger.
C-Research, Media and Information Technology, Linköping University
Swiss International AB
Figure:
Example renderings using our sub-surface scattering framework and V-Ray shader.
Abstract:
S(wi)SS is a new, flexible artist friendly multi-layered sub-surface scattering shader that simulates accurately subsurface
scattering for a large range of translucent materials. It is a physically motivated multi-layered approach
where the sub-surface scattering effect is generated using one to three layers. It enables seamless mixing of the
classical dipole, the better dipole and the quantized diffusion reflectance model in the sub-surface scattering
layers, and additionally provides the scattering coming of front and back illumination, as well as all the BSDF
components, in separate render channels enabling the artist to either use them physically accurately or tweak them
independently during compositing to produce the desired result. To demonstrate the usefulness of our approach,
we show a set of high quality rendering results from different user scenarios.
Documents:
Paper: Paper (.pdf) (5.7MB)
Bibtex
@inproceedings{Tsirikoglou720032,
author = {Tsirikoglou, Apostolia and Ekeberg, Simon and Vikstr{\"o}m, Johan and Kronander, Joel and Unger, Jonas},
booktitle = {Proceedings of SIGRAD 2014 : },
institution = {Link\"oping University, Media and Information Technology},
title = {{S}(wi){SS}: {A} flexible and robust sub-surface scattering shader},
location = {Gothenburg, Sweden},
month = {June},
year = {2014}
}