This is the complete list of members for a3d::Matrix4< T, M >, including all inherited members.
affineInverse() const | a3d::Matrix4< T, M > | inline |
comatrix() const | a3d::Matrix4< T, M > | inline |
determinant() const | a3d::Matrix4< T, M > | inline |
fromArrayCM(const S *ma) | a3d::Matrix4< T, M > | inlinestatic |
fromArrayRM(const S *ma) | a3d::Matrix4< T, M > | inlinestatic |
fromTranslation(const Vector3< T2, M2 > &v) | a3d::Matrix4< T, M > | inlinestatic |
getScaleRotation() const | a3d::Matrix4< T, M > | inline |
getTranslation() const | a3d::Matrix4< T, M > | inline |
inverse() const | a3d::Matrix4< T, M > | inline |
loadIdentity() | a3d::Matrix4< T, M > | inline |
m | a3d::Matrix4< T, M > | |
Matrix4() | a3d::Matrix4< T, M > | inline |
Matrix4(int i) | a3d::Matrix4< T, M > | inlineexplicit |
Matrix4(const Matrix4< T > &x) | a3d::Matrix4< T, M > | inline |
Matrix4(const Matrix4< T2 > &x) | a3d::Matrix4< T, M > | inline |
Matrix4(const Vector4< T2, M2 > &v0, const Vector4< T2, M2 > &v1, const Vector4< T2, M2 > &v2, const Vector4< T2, M2 > &v3=Vector4< T2, M2 >(0, 0, 0, 1)) | a3d::Matrix4< T, M > | inline |
Matrix4(const Vector3< T2, M2 > &v0, const Vector3< T2, M2 > &v1, const Vector3< T2, M2 > &v2, const Vector3< T2, M2 > &v3=Vector3< T2, M2 >(0, 0, 0)) | a3d::Matrix4< T, M > | inline |
Matrix4(S m00, S m01, S m02, S m03, S m10, S m11, S m12, S m13, S m20, S m21, S m22, S m23, S m30, S m31, S m32, S m33) | a3d::Matrix4< T, M > | inline |
Matrix4(const Matrix3< T2, M2 > &x) | a3d::Matrix4< T, M > | inlineexplicit |
Matrix4(const Quaternion< T2, M2 > &q) | a3d::Matrix4< T, M > | inlineexplicit |
operator const T *() const | a3d::Matrix4< T, M > | inline |
operator T *() | a3d::Matrix4< T, M > | inline |
operator()(int i, int j) const | a3d::Matrix4< T, M > | inline |
operator()(int i, int j) | a3d::Matrix4< T, M > | inline |
operator=(const Matrix4< T, M > &o) | a3d::Matrix4< T, M > | inline |
operator=(const Matrix4< T2, M2 > &o) | a3d::Matrix4< T, M > | inline |
operator[](int i) const | a3d::Matrix4< T, M > | inline |
operator[](int i) | a3d::Matrix4< T, M > | inline |
separate(Vector3< T, M > &scale, Matrix3< T, M > &rotation, Vector3< T, M > &translation) const | a3d::Matrix4< T, M > | inline |
transpose() const | a3d::Matrix4< T, M > | inline |