Helper allowing 'intelligent' writing of external files (images, shaders, etc.), regarding to a main file (a scene), especially in plugins.
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| ExternalFileWriter (const std::string &srcDirectory, const std::string &destDirectory, bool keepRelativePaths, unsigned int allowUpDirs=0) |
| Builds the helper class with all options. More...
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| ExternalFileWriter (const std::string &destDirectory) |
| Short constructor used when not relativising objects paths, or when having no initial model file (which is pretty the same here).
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bool | write (const osg::Object &obj, const osgDB::Options *options, std::string *out_absolutePath=NULL, std::string *out_relativePath=NULL) |
| Writes the current object if not already done. More...
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const ObjectsSet & | getObjects () const |
| Returns the written objects.
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typedef std::multimap< unsigned int, const osg::Object * > | SearchMap |
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typedef unsigned int | ObjectIndex |
| Integer type used for indices of unnamed objects.
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void | generateObjectName (std::string &out_relativePath, std::string &out_absolutePath, int type) |
| Generates a unique name for an object to be written on disk. More...
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bool | absoluteObjectPathExists (const std::string &path) |
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ObjectsSet | _objects |
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SearchMap | _searchMap |
| Map used to search by absolute file path.
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ObjectIndex | _lastGeneratedObjectIndex |
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const std::string | _srcDirectory |
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const std::string | _destDirectory |
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bool | _keepRelativePaths |
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const unsigned int | _allowUpDirs |
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Helper allowing 'intelligent' writing of external files (images, shaders, etc.), regarding to a main file (a scene), especially in plugins.
Goals are:
- Enable writing out objects only once (even if referenced multiple times)
- Handle duplicates (avoid writing two different objects at the same place, renaming files as needed)
- Handle directory creation when paths don't just exist
- Generate writing paths which may keep original directory structure (depending on user wishes). Ex: Reading: model.osg and images/img1.jpg Writing with 'keepRelativePaths': /somePath/newmodel.osg and /somePath/images/img1.jpg Writing without 'keepRelativePaths': /somePath/newmodel.osg and /somePath/img1.jpg
- Author
- Sukender
- Todo:
- Handling of naming constraints (such as "8.3" names in 3DS)
◆ ObjectsSet
Set of written objects, with their absolute writing path.
Objects being passed to the write() method but which have failed to be effectively written are also included.
◆ ExternalFileWriter()
osgDB::ExternalFileWriter::ExternalFileWriter |
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const std::string & |
srcDirectory, |
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const std::string & |
destDirectory, |
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bool |
keepRelativePaths, |
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unsigned int |
allowUpDirs = 0 |
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Builds the helper class with all options.
- Parameters
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srcDirectory | Directory of the initial main file (if any), used as a base when relativising objects names. Not used if keepRelativePaths==false. |
destDirectory | Directory where to write the main file. |
keepRelativePaths | If true, then relative paths of source objects are kept if possible (ex: If an image is initially "imageDir/image.jpg" relatively to the source dir, then we'd like to get "destDir/imageDir/image.jpg"). If false, then only the simple file name is used to write the object file. |
allowUpDirs | When relativising objects paths, sets the maximum number of directories the objects can be written "up" the destination directory. Not used if keepRelativePaths==false. Examples: If an image is initially "../image.jpg" relatively to the source dir AND if we allow one dir level up, then we'd like to get "destDirParent/destDir/../image.jpg" (= "destDirParent/image.jpg"). If we DO NOT allow one dir level up, then we'd like to get "destDir/image.jpg". |
◆ generateObjectName()
void osgDB::ExternalFileWriter::generateObjectName |
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std::string & |
out_relativePath, |
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std::string & |
out_absolutePath, |
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int |
type |
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Generates a unique name for an object to be written on disk.
Side effect: updates _lastGeneratedObjectIndex to the index associated with the returned name.
◆ write()
bool osgDB::ExternalFileWriter::write |
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const osg::Object & |
obj, |
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const osgDB::Options * |
options, |
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std::string * |
out_absolutePath = NULL , |
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std::string * |
out_relativePath = NULL |
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Writes the current object if not already done.
- Parameters
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| obj | Object to write, using corresponding osgDB::write method. |
| options | Writing options to pass to corresponding osgDB::write method. |
[out] | out_absolutePath | Pointer to a string to be filled with absolute writing path, or NULL. |
[out] | out_relativePath | Pointer to a string to be filled with write path relative to the destination directory if possible (absolute path if not), or NULL. |
- Returns
- true on success, false otherwise.
The documentation for this class was generated from the following file:
- /home/karlu20/private/installs/OpenSceneGraph/include/osgDB/ExternalFileWriter