OpenSceneGraph
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This is the complete list of members for osg::Texture3D::SubloadCallback, including all inherited members.
_observerSet (defined in osg::Referenced) | osg::Referenced | mutableprotected |
_observerSet (defined in osg::Referenced) | osg::Referenced | mutableprotected |
_refCount (defined in osg::Referenced) | osg::Referenced | mutableprotected |
_refCount (defined in osg::Referenced) | osg::Referenced | mutableprotected |
_refMutex (defined in osg::Referenced) | osg::Referenced | mutableprotected |
addObserver(Observer *observer) const | osg::Referenced | |
deleteUsingDeleteHandler() const (defined in osg::Referenced) | osg::Referenced | protected |
getDeleteHandler() | osg::Referenced | static |
getGlobalReferencedMutex() | osg::Referenced | static |
getObserverSet() const | osg::Referenced | inline |
getOrCreateObserverSet() const | osg::Referenced | |
getRefMutex() const | osg::Referenced | inline |
getRefMutex() const (defined in osg::Referenced) | osg::Referenced | inline |
getThreadSafeReferenceCounting() | osg::Referenced | static |
getThreadSafeRefUnref() const | osg::Referenced | inline |
getThreadSafeRefUnref() const (defined in osg::Referenced) | osg::Referenced | inline |
load(const Texture3D &texture, State &state) const =0 (defined in osg::Texture3D::SubloadCallback) | osg::Texture3D::SubloadCallback | pure virtual |
operator=(const Referenced &) (defined in osg::Referenced) | osg::Referenced | inline |
ref() const | osg::Referenced | inline |
referenceCount() const | osg::Referenced | inline |
Referenced() (defined in osg::Referenced) | osg::Referenced | |
Referenced(bool threadSafeRefUnref) (defined in osg::Referenced) | osg::Referenced | explicit |
Referenced(const Referenced &) (defined in osg::Referenced) | osg::Referenced | |
removeObserver(Observer *observer) const | osg::Referenced | |
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | static |
setThreadSafeRefUnref(bool threadSafe) | osg::Referenced | virtual |
signalObserversAndDelete(bool signalDelete, bool doDelete) const (defined in osg::Referenced) | osg::Referenced | protected |
subload(const Texture3D &texture, State &state) const =0 (defined in osg::Texture3D::SubloadCallback) | osg::Texture3D::SubloadCallback | pure virtual |
unref() const | osg::Referenced | inline |
unref_nodelete() const | osg::Referenced | |
~Referenced() (defined in osg::Referenced) | osg::Referenced | protectedvirtual |