OpenSceneGraph
osg::Texture3D::SubloadCallback Member List

This is the complete list of members for osg::Texture3D::SubloadCallback, including all inherited members.

_observerSet (defined in osg::Referenced)osg::Referencedmutableprotected
_observerSet (defined in osg::Referenced)osg::Referencedmutableprotected
_refCount (defined in osg::Referenced)osg::Referencedmutableprotected
_refCount (defined in osg::Referenced)osg::Referencedmutableprotected
_refMutex (defined in osg::Referenced)osg::Referencedmutableprotected
addObserver(Observer *observer) constosg::Referenced
deleteUsingDeleteHandler() const (defined in osg::Referenced)osg::Referencedprotected
getDeleteHandler()osg::Referencedstatic
getGlobalReferencedMutex()osg::Referencedstatic
getObserverSet() constosg::Referencedinline
getOrCreateObserverSet() constosg::Referenced
getRefMutex() constosg::Referencedinline
getRefMutex() const (defined in osg::Referenced)osg::Referencedinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() constosg::Referencedinline
getThreadSafeRefUnref() const (defined in osg::Referenced)osg::Referencedinline
load(const Texture3D &texture, State &state) const =0 (defined in osg::Texture3D::SubloadCallback)osg::Texture3D::SubloadCallbackpure virtual
operator=(const Referenced &) (defined in osg::Referenced)osg::Referencedinline
ref() constosg::Referencedinline
referenceCount() constosg::Referencedinline
Referenced() (defined in osg::Referenced)osg::Referenced
Referenced(bool threadSafeRefUnref) (defined in osg::Referenced)osg::Referencedexplicit
Referenced(const Referenced &) (defined in osg::Referenced)osg::Referenced
removeObserver(Observer *observer) constosg::Referenced
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Referencedvirtual
signalObserversAndDelete(bool signalDelete, bool doDelete) const (defined in osg::Referenced)osg::Referencedprotected
subload(const Texture3D &texture, State &state) const =0 (defined in osg::Texture3D::SubloadCallback)osg::Texture3D::SubloadCallbackpure virtual
unref() constosg::Referencedinline
unref_nodelete() constosg::Referenced
~Referenced() (defined in osg::Referenced)osg::Referencedprotectedvirtual