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osg::Vec2d Class Reference

General purpose double pair, uses include representation of texture coordinates. More...

Collaboration diagram for osg::Vec2d:
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Public Types

enum  { num_components = 2 }
 Number of vector components. More...
 
typedef double value_type
 Data type of vector components. More...
 

Public Member Functions

 Vec2d ()
 Constructor that sets all components of the vector to zero.
 
 Vec2d (value_type x, value_type y)
 
 Vec2d (const Vec2f &vec)
 
 operator Vec2f () const
 
bool operator== (const Vec2d &v) const
 
bool operator!= (const Vec2d &v) const
 
bool operator< (const Vec2d &v) const
 
value_typeptr ()
 
const value_typeptr () const
 
void set (value_type x, value_type y)
 
value_typeoperator[] (int i)
 
value_type operator[] (int i) const
 
value_typex ()
 
value_typey ()
 
value_type x () const
 
value_type y () const
 
bool valid () const
 Returns true if all components have values that are not NaN. More...
 
bool isNaN () const
 Returns true if at least one component has value NaN. More...
 
value_type operator* (const Vec2d &rhs) const
 Dot product. More...
 
const Vec2d operator* (value_type rhs) const
 Multiply by scalar. More...
 
Vec2doperator*= (value_type rhs)
 Unary multiply by scalar. More...
 
const Vec2d operator/ (value_type rhs) const
 Divide by scalar. More...
 
Vec2doperator/= (value_type rhs)
 Unary divide by scalar. More...
 
const Vec2d operator+ (const Vec2d &rhs) const
 Binary vector add. More...
 
Vec2doperator+= (const Vec2d &rhs)
 Unary vector add. More...
 
const Vec2d operator- (const Vec2d &rhs) const
 Binary vector subtract. More...
 
Vec2doperator-= (const Vec2d &rhs)
 Unary vector subtract. More...
 
const Vec2d operator- () const
 Negation operator. More...
 
value_type length () const
 Length of the vector = sqrt( vec . More...
 
value_type length2 (void) const
 Length squared of the vector = vec . More...
 
value_type normalize ()
 Normalize the vector so that it has length unity. More...
 

Public Attributes

value_type _v [2]
 

Detailed Description

General purpose double pair, uses include representation of texture coordinates.

No support yet added for double * Vec2d - is it necessary? Need to define a non-member non-friend operator* etc. BTW: Vec2d * double is okay

Member Typedef Documentation

◆ value_type

typedef double osg::Vec2d::value_type

Data type of vector components.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

Number of vector components.

Member Function Documentation

◆ isNaN()

bool osg::Vec2d::isNaN ( ) const
inline

Returns true if at least one component has value NaN.

◆ length()

value_type osg::Vec2d::length ( ) const
inline

Length of the vector = sqrt( vec .

vec )

◆ length2()

value_type osg::Vec2d::length2 ( void  ) const
inline

Length squared of the vector = vec .

vec

◆ normalize()

value_type osg::Vec2d::normalize ( )
inline

Normalize the vector so that it has length unity.

Returns the previous length of the vector.

◆ operator*() [1/2]

value_type osg::Vec2d::operator* ( const Vec2d rhs) const
inline

Dot product.

◆ operator*() [2/2]

const Vec2d osg::Vec2d::operator* ( value_type  rhs) const
inline

Multiply by scalar.

◆ operator*=()

Vec2d& osg::Vec2d::operator*= ( value_type  rhs)
inline

Unary multiply by scalar.

◆ operator+()

const Vec2d osg::Vec2d::operator+ ( const Vec2d rhs) const
inline

Binary vector add.

◆ operator+=()

Vec2d& osg::Vec2d::operator+= ( const Vec2d rhs)
inline

Unary vector add.

Slightly more efficient because no temporary intermediate object.

◆ operator-() [1/2]

const Vec2d osg::Vec2d::operator- ( const Vec2d rhs) const
inline

Binary vector subtract.

◆ operator-() [2/2]

const Vec2d osg::Vec2d::operator- ( ) const
inline

Negation operator.

Returns the negative of the Vec2d.

◆ operator-=()

Vec2d& osg::Vec2d::operator-= ( const Vec2d rhs)
inline

Unary vector subtract.

◆ operator/()

const Vec2d osg::Vec2d::operator/ ( value_type  rhs) const
inline

Divide by scalar.

◆ operator/=()

Vec2d& osg::Vec2d::operator/= ( value_type  rhs)
inline

Unary divide by scalar.

◆ valid()

bool osg::Vec2d::valid ( ) const
inline

Returns true if all components have values that are not NaN.


The documentation for this class was generated from the following file: