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OpenSceneGraph
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General purpose double pair, uses include representation of texture coordinates. More...

Public Types | |
| enum | { num_components = 2 } |
| Number of vector components. More... | |
| typedef double | value_type |
| Data type of vector components. More... | |
Public Member Functions | |
| Vec2d () | |
| Constructor that sets all components of the vector to zero. | |
| Vec2d (value_type x, value_type y) | |
| Vec2d (const Vec2f &vec) | |
| operator Vec2f () const | |
| bool | operator== (const Vec2d &v) const |
| bool | operator!= (const Vec2d &v) const |
| bool | operator< (const Vec2d &v) const |
| value_type * | ptr () |
| const value_type * | ptr () const |
| void | set (value_type x, value_type y) |
| value_type & | operator[] (int i) |
| value_type | operator[] (int i) const |
| value_type & | x () |
| value_type & | y () |
| value_type | x () const |
| value_type | y () const |
| bool | valid () const |
| Returns true if all components have values that are not NaN. More... | |
| bool | isNaN () const |
| Returns true if at least one component has value NaN. More... | |
| value_type | operator* (const Vec2d &rhs) const |
| Dot product. More... | |
| const Vec2d | operator* (value_type rhs) const |
| Multiply by scalar. More... | |
| Vec2d & | operator*= (value_type rhs) |
| Unary multiply by scalar. More... | |
| const Vec2d | operator/ (value_type rhs) const |
| Divide by scalar. More... | |
| Vec2d & | operator/= (value_type rhs) |
| Unary divide by scalar. More... | |
| const Vec2d | operator+ (const Vec2d &rhs) const |
| Binary vector add. More... | |
| Vec2d & | operator+= (const Vec2d &rhs) |
| Unary vector add. More... | |
| const Vec2d | operator- (const Vec2d &rhs) const |
| Binary vector subtract. More... | |
| Vec2d & | operator-= (const Vec2d &rhs) |
| Unary vector subtract. More... | |
| const Vec2d | operator- () const |
| Negation operator. More... | |
| value_type | length () const |
| Length of the vector = sqrt( vec . More... | |
| value_type | length2 (void) const |
| Length squared of the vector = vec . More... | |
| value_type | normalize () |
| Normalize the vector so that it has length unity. More... | |
Public Attributes | |
| value_type | _v [2] |
General purpose double pair, uses include representation of texture coordinates.
No support yet added for double * Vec2d - is it necessary? Need to define a non-member non-friend operator* etc. BTW: Vec2d * double is okay
| typedef double osg::Vec2d::value_type |
Data type of vector components.
| anonymous enum |
Number of vector components.
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Returns true if at least one component has value NaN.
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Length of the vector = sqrt( vec .
vec )
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Length squared of the vector = vec .
vec
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Normalize the vector so that it has length unity.
Returns the previous length of the vector.
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Dot product.
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Multiply by scalar.
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Unary multiply by scalar.
Unary vector add.
Slightly more efficient because no temporary intermediate object.
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Negation operator.
Returns the negative of the Vec2d.
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Divide by scalar.
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Unary divide by scalar.
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Returns true if all components have values that are not NaN.
1.8.13