This is a Viewpoint node that produces a HMD style view, where the screen follows the head.
More...
|
| HMDViewpoint (H3D::Inst< SFSetBind > _set_bind=0, H3D::Inst< H3D::SFVec3f > _centerOfRotation=0, H3D::Inst< H3D::SFString > _description=0, H3D::Inst< H3D::SFFloat > _fieldOfView=0, H3D::Inst< H3D::SFBool > _jump=0, H3D::Inst< H3D::SFNode > _metadata=0, H3D::Inst< SFOrientation > _orientation=0, H3D::Inst< SFPosition > _position=0, H3D::Inst< H3D::SFBool > _retainUserOffsets=0, H3D::Inst< H3D::SFTime > _bindTime=0, H3D::Inst< H3D::SFBool > _isBound=0, H3D::Inst< H3D::SFMatrix4f > _accForwardMatrix=0, H3D::Inst< H3D::SFMatrix4f > _accInverseMatrix=0, H3D::Inst< SFTrackerNode > _tracker=0) |
|
| Viewpoint (Inst< SFSetBind > _set_bind=0, Inst< SFVec3f > _centerOfRotation=0, Inst< SFString > _description=0, Inst< SFFloat > _fieldOfView=0, Inst< SFBool > _jump=0, Inst< SFNode > _metadata=0, Inst< SFOrientation > _orientation=0, Inst< SFPosition > _position=0, Inst< SFBool > _retainUserOffsets=0, Inst< SFTime > _bindTime=0, Inst< SFBool > _isBound=0, Inst< SFMatrix4f > _accForwardMatrix=0, Inst< SFMatrix4f > _accInverseMatrix=0) |
|
virtual bool | windowFromfieldOfView (H3DFloat width, H3DFloat height, H3DFloat clip_near, H3DFloat &top, H3DFloat &bottom, H3DFloat &right, H3DFloat &left) |
|
virtual void | setupProjection (EyeMode eye_mode, H3DFloat width, H3DFloat height, H3DFloat clip_near, H3DFloat clip_far, StereoInfo *stereo_info=0, bool update_stereo_proj_shift=false) |
|
This is a Viewpoint node that produces a HMD style view, where the screen follows the head.