H3D API  2.4.1
AudioClip.h
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29 #ifndef __AUDIOCLIP_H__
30 #define __AUDIOCLIP_H__
31 
32 #include <H3D/X3DSoundSourceNode.h>
33 #include <H3D/X3DUrlObject.h>
34 
35 namespace H3D {
36 
106  class H3DAPI_API AudioClip :
107  public X3DSoundSourceNode,
108  public X3DUrlObject {
109  public:
111  AudioClip( Inst< SFString> _description = 0,
112  Inst< SFBool > _loop = 0,
113  Inst< SFNode > _metadata = 0,
114  Inst< SFTime > _pauseTime = 0,
115  Inst< SFFloat > _pitch = 0,
116  Inst< SFTime > _resumeTime = 0,
117  Inst< StartTime > _startTime = 0,
118  Inst< StopTime > _stopTime = 0,
119  Inst< MFString> _url = 0,
120  Inst< SFTime > _duration_changed = 0,
121  Inst< SFTime > _elapsedTime = 0,
122  Inst< SFBool > _isActive = 0,
123  Inst< SFBool > _isPaused = 0,
124  Inst< TimeHandler > _time_handler = 0 );
125 
127  virtual void ALrender();
128 
131  };
132 }
133 
134 #endif
Header file for X3DSoundSourceNode, X3D scene-graph node.
Header file for X3DUrlObject, X3D scene-graph node.
An AudioClip node specifies audio data that can be referenced by Sound nodes.
Definition: AudioClip.h:108
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: AudioClip.h:130
This abstract node type is used to derive node types that can emit audio data.
Definition: X3DSoundSourceNode.h:61
This abstract interface is inherited by all nodes that contain data located on the World Wide Web,...
Definition: X3DUrlObject.h:51
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194