29 #ifndef __AUDIOCLIP_H__
30 #define __AUDIOCLIP_H__
111 AudioClip( Inst< SFString> _description = 0,
112 Inst< SFBool > _loop = 0,
113 Inst< SFNode > _metadata = 0,
114 Inst< SFTime > _pauseTime = 0,
115 Inst< SFFloat > _pitch = 0,
116 Inst< SFTime > _resumeTime = 0,
117 Inst< StartTime > _startTime = 0,
118 Inst< StopTime > _stopTime = 0,
119 Inst< MFString> _url = 0,
120 Inst< SFTime > _duration_changed = 0,
121 Inst< SFTime > _elapsedTime = 0,
122 Inst< SFBool > _isActive = 0,
123 Inst< SFBool > _isPaused = 0,
124 Inst< TimeHandler > _time_handler = 0 );
127 virtual void ALrender();
Header file for X3DSoundSourceNode, X3D scene-graph node.
Header file for X3DUrlObject, X3D scene-graph node.
An AudioClip node specifies audio data that can be referenced by Sound nodes.
Definition: AudioClip.h:108
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: AudioClip.h:130
This abstract node type is used to derive node types that can emit audio data.
Definition: X3DSoundSourceNode.h:61
This abstract interface is inherited by all nodes that contain data located on the World Wide Web,...
Definition: X3DUrlObject.h:51
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194