29 #ifndef __BACKGROUND_H__
30 #define __BACKGROUND_H__
86 Inst< SFNode > _metadata = 0,
87 Inst< SFTime > _bindTime = 0,
88 Inst< SFBool > _isBound = 0,
89 Inst< DisplayList > _displayList = 0,
90 Inst< MFFloat > _groundAngle = 0,
91 Inst< MFColor > _groundColor = 0,
92 Inst< MFFloat > _skyAngle = 0,
93 Inst< MFColor > _skyColor = 0,
94 Inst< MFString > _backUrl = 0,
95 Inst< MFString > _frontUrl = 0,
96 Inst< MFString > _leftUrl = 0,
97 Inst< MFString > _rightUrl = 0,
98 Inst< MFString > _topUrl = 0,
99 Inst< MFString > _bottomUrl = 0,
100 Inst< SFFloat > _transparency = 0 );
103 virtual void render();
Header file for ImageTexture, X3D scene-graph node.
Header file for X3DBackgroundNode, X3D scene-graph node.
A background node that uses six static images to compose the backdrop.
Definition: Background.h:81
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: Background.h:148
AutoRef< ImageTexture > leftTexture
The texture displayed to the left.
Definition: Background.h:155
H3DUniquePtr< MFString > backUrl
The url of the texture to use on the back face of the cube.
Definition: Background.h:110
AutoRef< ImageTexture > backTexture
The texture displayed at the back.
Definition: Background.h:151
H3DUniquePtr< MFString > frontUrl
The url of the texture to use on the front face of the cube.
Definition: Background.h:117
H3DUniquePtr< MFString > bottomUrl
The url of the texture to use on the bottom face of the cube.
Definition: Background.h:145
AutoRef< ImageTexture > topTexture
The texture displayed at the top.
Definition: Background.h:159
H3DUniquePtr< MFString > topUrl
The url of the texture to use on the top face of the cube.
Definition: Background.h:138
AutoRef< ImageTexture > bottomTexture
The texture displayed at the bottom.
Definition: Background.h:161
H3DUniquePtr< MFString > leftUrl
The url of the texture to use on the left face of the cube.
Definition: Background.h:124
AutoRef< ImageTexture > frontTexture
The texture displayed at the front.
Definition: Background.h:153
AutoRef< ImageTexture > rightTexture
The texture displayed to the right.
Definition: Background.h:157
H3DUniquePtr< MFString > rightUrl
The url of the texture to use on the right face of the cube.
Definition: Background.h:131
X3DBackgroundNode is the abstract type from which all backgrounds inherit.
Definition: X3DBackgroundNode.h:126
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194