H3D API  2.4.1
ConeEmitter.h
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29 #ifndef __CONEEMITTER_H__
30 #define __CONEEMITTER_H__
31 
33 #include <H3D/SFVec3f.h>
34 
35 namespace H3D {
36 
49  class H3DAPI_API ConeEmitter : public X3DParticleEmitterNode {
50  public:
51 
53  ConeEmitter( Inst< SFNode > _metadata = 0,
54  Inst< SFFloat > _speed = 0,
55  Inst< SFFloat > _variation = 0,
56  Inst< SFFloat > _mass = 0,
57  Inst< SFFloat > _surfaceArea = 0,
58  Inst< SFVec3f > _position = 0,
59  Inst< SFVec3f > _direction = 0,
60  Inst< SFFloat > _angle = 0 );
61 
62  virtual void generateParticles( ParticleSystem *ps,
63  H3DTime last_time,
64  H3DTime now,
65  list< Particle > &particles );
66 
71  H3DUniquePtr< SFVec3f > position;
72 
77  H3DUniquePtr< SFVec3f > direction;
78 
84  H3DUniquePtr< SFFloat > angle;
85 
88  };
89 }
90 
91 #endif
Contains the SFVec3f field class.
Header file for X3DParticleEmitterNode, X3D scene-graph node.
The ConeEmitter node is an emitter that generates all the available particles from a specific point i...
Definition: ConeEmitter.h:49
H3DUniquePtr< SFVec3f > direction
The direction of the cone in which the particles are emitted.
Definition: ConeEmitter.h:77
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ConeEmitter.h:87
H3DUniquePtr< SFVec3f > position
The position from which the particles are emitted.
Definition: ConeEmitter.h:71
H3DUniquePtr< SFFloat > angle
The angle of the cone in which the particles are emitted.
Definition: ConeEmitter.h:84
The ParticleSystem node specifies a complete particle system.
Definition: ParticleSystem.h:184
The X3DParticleEmitterNode abstract type represents any node that is an emitter of particles.
Definition: X3DParticleEmitterNode.h:76
double H3DTime
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194