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    H3D API
    2.4.1
    
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The ConeEmitter node is an emitter that generates all the available particles from a specific point in space. More...
#include <H3D/ConeEmitter.h>

Public Member Functions | |
| ConeEmitter (Inst< SFNode > _metadata=0, Inst< SFFloat > _speed=0, Inst< SFFloat > _variation=0, Inst< SFFloat > _mass=0, Inst< SFFloat > _surfaceArea=0, Inst< SFVec3f > _position=0, Inst< SFVec3f > _direction=0, Inst< SFFloat > _angle=0) | |
| Constructor.  | |
  Public Member Functions inherited from H3D::X3DParticleEmitterNode | |
| X3DParticleEmitterNode (Inst< SFNode > _metadata=0, Inst< SFFloat > _speed=0, Inst< SFFloat > _variation=0, Inst< SFFloat > _mass=0, Inst< SFFloat > _surfaceArea=0, Inst< SFFloat > _angularSpeed=0) | |
| Constructor.  | |
| virtual string | defaultXMLContainerField () | 
| Returns the default xml containerField attribute value.  More... | |
  Public Member Functions inherited from H3D::X3DNode | |
| X3DNode (Inst< SFNode > _metadata=0) | |
| Constructor.  | |
| X3DMetadataObject * | getMetadataByName (const string &_name) | 
| Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned.  More... | |
  Public Member Functions inherited from H3D::Node | |
| Node () | |
| Constructor.  | |
| virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | 
| Returns a new instance of this node type with the same state as this one.  More... | |
| virtual | ~Node () | 
| Destructor.  | |
| X3DPrototypeInstance * | getProtoInstanceParent () | 
| If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node.  More... | |
| void | setProtoInstanceParent (X3DPrototypeInstance *p) | 
| Set the X3DPrototypeInstance this node is the the root node if applicaple.  | |
| virtual void | render () | 
| the render() function is used for the depth-first rendering traversal of the scene-graph.  More... | |
| virtual void | traverseSG (TraverseInfo &ti) | 
| traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph.  More... | |
| virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | 
| Detect intersection between a line segment and the Node.  More... | |
| virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) | 
| Find closest point on Node to p.  More... | |
| virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | 
| Detect collision between a moving sphere and the Node.  More... | |
| virtual Field * | getField (const string &_name) const | 
| return a pointer to the field specified by name within this instance  | |
| int | addDestructCallback (void(*func)(Node *, void *), void *args) | 
| Add a callback function to be run on destruction of node.  More... | |
| int | removeDestructCallback (void(*func)(Node *, void *), void *args) | 
| Add a callback function to be run on destruction of node.  More... | |
Public Attributes | |
| H3DUniquePtr< SFVec3f > | position | 
| The position from which the particles are emitted.  More... | |
| H3DUniquePtr< SFVec3f > | direction | 
| The direction of the cone in which the particles are emitted.  More... | |
| H3DUniquePtr< SFFloat > | angle | 
| The angle of the cone in which the particles are emitted.  More... | |
  Public Attributes inherited from H3D::X3DParticleEmitterNode | |
| H3DUniquePtr< SFFloat > | speed | 
| The speed field specifies an initial linear speed that will be imparted to all particles.  More... | |
| H3DUniquePtr< SFFloat > | variation | 
| The variation field specifies a multiplier for the randomness that is used to control the range of possible output values.  More... | |
| H3DUniquePtr< SFFloat > | mass | 
| The mass field specifies the basic mass of each particle in kilograms.  More... | |
| H3DUniquePtr< SFFloat > | surfaceArea | 
| The surfaceArea field specifies the surface area of the particle in metres-squared.  More... | |
| H3DUniquePtr< SFFloat > | angularSpeed | 
| The angularSpeed field specifies an initial rotational speed that will be imparted to all particles.  More... | |
  Public Attributes inherited from H3D::X3DNode | |
| H3DUniquePtr< SFNode > | metadata | 
| Meta data about the node.  More... | |
Static Public Attributes | |
| static H3DNodeDatabase | database | 
| The H3DNodeDatabase for this node.  | |
  Static Public Attributes inherited from H3D::X3DParticleEmitterNode | |
| static H3DNodeDatabase | database | 
| The H3DNodeDatabase for this node.  | |
  Static Public Attributes inherited from H3D::X3DNode | |
| static H3DNodeDatabase | database | 
| The H3DNodeDatabase for this node.  | |
Additional Inherited Members | |
  Public Types inherited from H3D::Node | |
| typedef std::map< Node *, Node * > | DeepCopyMap | 
| A map type used during a deep copy clone() to map from original nodes to cloned nodes.  | |
  Static Public Member Functions inherited from H3D::Node | |
| static unsigned int | nrNodesAlive () | 
| Returns the nr of nodes currently alive, i.e. nodes created but not destructed.  | |
| static int | nrNodesCreated () | 
| Returns the number of nodes created in total since the start of the program.  | |
  Protected Member Functions inherited from H3D::Node | |
| void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | 
| A helper function for the clone() method.  More... | |
  Static Protected Member Functions inherited from H3D::Node | |
| static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | 
| A helper function for nodes that implement clone()  More... | |
The ConeEmitter node is an emitter that generates all the available particles from a specific point in space.
Particles are emitted from the single point specified by the position field emanating in a direction randomly distributed within the cone specified by the angle and direction fields at the speed specified by the speed field.
Examples:
| H3DUniquePtr< SFFloat > H3D::ConeEmitter::angle | 
The angle of the cone in which the particles are emitted.
Access type: inputOutput 
Default value: 0 1 0
Allowed values: [0, pi]
 
Referenced by ConeEmitter().
| H3DUniquePtr< SFVec3f > H3D::ConeEmitter::direction | 
The direction of the cone in which the particles are emitted.
Access type: inputOutput 
Default value: 0 1 0
 
Referenced by ConeEmitter().
| H3DUniquePtr< SFVec3f > H3D::ConeEmitter::position | 
The position from which the particles are emitted.
Access type: inputOutput 
Default value: 0 0 0
 
Referenced by ConeEmitter().