H3D API
2.4.1
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The ConeEmitter node is an emitter that generates all the available particles from a specific point in space. More...
#include <H3D/ConeEmitter.h>
Public Member Functions | |
ConeEmitter (Inst< SFNode > _metadata=0, Inst< SFFloat > _speed=0, Inst< SFFloat > _variation=0, Inst< SFFloat > _mass=0, Inst< SFFloat > _surfaceArea=0, Inst< SFVec3f > _position=0, Inst< SFVec3f > _direction=0, Inst< SFFloat > _angle=0) | |
Constructor. | |
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X3DParticleEmitterNode (Inst< SFNode > _metadata=0, Inst< SFFloat > _speed=0, Inst< SFFloat > _variation=0, Inst< SFFloat > _mass=0, Inst< SFFloat > _surfaceArea=0, Inst< SFFloat > _angularSpeed=0) | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< SFVec3f > | position |
The position from which the particles are emitted. More... | |
H3DUniquePtr< SFVec3f > | direction |
The direction of the cone in which the particles are emitted. More... | |
H3DUniquePtr< SFFloat > | angle |
The angle of the cone in which the particles are emitted. More... | |
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H3DUniquePtr< SFFloat > | speed |
The speed field specifies an initial linear speed that will be imparted to all particles. More... | |
H3DUniquePtr< SFFloat > | variation |
The variation field specifies a multiplier for the randomness that is used to control the range of possible output values. More... | |
H3DUniquePtr< SFFloat > | mass |
The mass field specifies the basic mass of each particle in kilograms. More... | |
H3DUniquePtr< SFFloat > | surfaceArea |
The surfaceArea field specifies the surface area of the particle in metres-squared. More... | |
H3DUniquePtr< SFFloat > | angularSpeed |
The angularSpeed field specifies an initial rotational speed that will be imparted to all particles. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The ConeEmitter node is an emitter that generates all the available particles from a specific point in space.
Particles are emitted from the single point specified by the position field emanating in a direction randomly distributed within the cone specified by the angle and direction fields at the speed specified by the speed field.
Examples:
H3DUniquePtr< SFFloat > H3D::ConeEmitter::angle |
The angle of the cone in which the particles are emitted.
Access type: inputOutput
Default value: 0 1 0
Allowed values: [0, pi]
Referenced by ConeEmitter().
H3DUniquePtr< SFVec3f > H3D::ConeEmitter::direction |
The direction of the cone in which the particles are emitted.
Access type: inputOutput
Default value: 0 1 0
Referenced by ConeEmitter().
H3DUniquePtr< SFVec3f > H3D::ConeEmitter::position |
The position from which the particles are emitted.
Access type: inputOutput
Default value: 0 0 0
Referenced by ConeEmitter().