H3D API  2.4.1
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H3D::Field Class Reference

The Field class. More...

#include <H3D/Field.h>

Inheritance diagram for H3D::Field:
Inheritance graph

Classes

struct  Event
 The Event struct encapsulates an event in the field network. More...
 
class  FieldAccessError
 Exception thrown when performing actions that conflict with the field's access type. More...
 

Public Types

enum  AccessType { INITIALIZE_ONLY , OUTPUT_ONLY , INPUT_ONLY , INPUT_OUTPUT }
 The different access types that a field can have. More...
 

Public Member Functions

 Field ()
 Constructor.
 
virtual ~Field ()
 Destructor.
 
virtual void checkFieldType (Field *f, int index)
 Check that a given input field is of the correct type. More...
 
void setName (string _name)
 Sets local the name of the field. Will be used in error reporting.
 
string getName ()
 Gets the name of the field.
 
string getFullName ()
 Get the full name of the field including the name of the owner node if it exists (ownername.fieldname). More...
 
virtual string getTypeName ()
 Returns a string name for this field type.
 
virtual X3DTypes::X3DType getX3DType ()
 Returns the X3DType of the field.
 
virtual void route (Field *, int id=0)
 Set up a route from this field to the field given as argument. More...
 
virtual void routeNoEvent (Field *, int id=0)
 Set up a route from this field to the field given as argument. More...
 
virtual void unroute (Field *)
 Remove the route from this field to the field given as argument.
 
virtual FieldreplaceRoute (Field *f, unsigned int i, int id=0)
 Replace the i:th route to f with a route from this field. More...
 
virtual FieldreplaceRouteNoEvent (Field *f, unsigned int i, int id=0)
 Replace the i:th route to f with a route from this field. More...
 
template<class F >
void route (H3DUniquePtr< F > &f, int id=0)
 Set up a route from this field to the field residing in the H3DUniquePtr given as argument. More...
 
template<class F >
void routeNoEvent (H3DUniquePtr< F > &f, int id=0)
 Set up a route from this field to the field residing in the H3DUniquePtr given as argument. More...
 
template<class F >
void unroute (H3DUniquePtr< F > &f)
 Remove the route from this field to the field residing in the H3DUniquePtr given as argument.
 
void unrouteAll ()
 Remove all the routes from this field.
 
virtual void upToDate ()
 Check that the field is up-to-date, if not update() is called to make it up-to-date.
 
bool isUpToDate ()
 Returns true if the field is up to date, i.e. More...
 
virtual void touch ()
 Generates an event from this field.
 
NodegetOwner ()
 Get the Node that contains this field.
 
void setOwner (Node *n)
 Set the Node that contains this field.
 
void setAccessType (AccessType _access_type)
 Set the access type of the field.
 
AccessType getAccessType ()
 Get the access type of the field.
 
bool routesTo (Field *f)
 Returns true if this field is routed to the field given as argument.
 
bool hasRouteFrom (Field *f)
 Returns true if the field given as argument is routed to this field.
 
const FieldVector & getRoutesIn ()
 Get the Fields that are routed to this Field.
 
const FieldSet & getRoutesOut ()
 Get the Fields this Field is routed to.
 
const EventgetLatestEvent ()
 Get the latest event.
 
void setAccessCheck (bool on)
 Set access type checking on or off. More...
 
bool isAccessCheckOn ()
 Returns true if checking of access types is on.
 

Static Public Member Functions

static string classTypeName ()
 Returns a string name for this field type. More...
 

Protected Member Functions

virtual void startEvent ()
 Start a new event from this field. More...
 
virtual void propagateEvent (Event e)
 Propagates an event to all Fields we are routed to. More...
 
virtual void routeFrom (Field *, int id)
 Set up a route to this field from the field given as argument.
 
virtual void unrouteFrom (Field *)
 Remove the route to this field from the field given as argument.
 
virtual FieldreplaceRouteFrom (Field *f, unsigned int i, int id)
 Replace the i:th route to this field with the field given as argument.
 
virtual void update ()
 This function will be called to update the field if it has a pending event when the upToDate() function is called.
 
void checkAccessTypeRoute (Field *f, int id)
 Check the access type is correct for performing a route from this field to f. More...
 
void checkAccessTypeRouteFrom (Field *f, int id)
 Check the access type is correct for performing a route from f to this field. More...
 
void checkAccessTypeGet (int id)
 Check the access type is valid for getting the value of a field. More...
 
void checkAccessTypeSet (int id)
 Check the access type is valid for changing the value of a field. More...
 
int ownerId ()
 Gets the id of the owner node, -1 if no owner.
 
bool isProgramSetting ()
 Returns true if this field is part of program settings fields. More...
 
void markProgramSetting (bool used_as_setting)
 Set it this field is used by program settings fields in scene or not.
 

Protected Attributes

string name
 The name of the field.
 
bool event_lock
 If true, stops events from being propagated. More...
 
bool update_lock
 If true, stops the update() function from being called in the upToDate() function.
 
FieldSet routes_out
 The Fields that this field is routed to.
 
FieldVector routes_in
 The Field that are routed to this field.
 
Event event
 The last event that happened.
 
Nodeowner
 The node that contain this field. More...
 
AccessType access_type
 The type of access to the field.
 
bool access_check_on
 If true, access type checks will be done when getting/setting values and setting up routes. More...
 

Detailed Description

The Field class.

Member Enumeration Documentation

◆ AccessType

The different access types that a field can have.

Enumerator
INITIALIZE_ONLY 

The value of the field can only be changed before the Node that is the owner of the field has been initialized.

If no owner exists it works as an INPUT_OUTPUT field.

OUTPUT_ONLY 

The value of the field can only read, not set.

Only the Node that is the owner of the field can change its value by providing its id to the setValue() function. Also only the owner can set up routes to the field. If no owner exists it works as an INPUT_OUTPUT field.

INPUT_ONLY 

The value of the field can only set, not read.

Only the Node that is the owner of the field can read its value by providing its id to the getValue() function. Also only the owner can set up routes from the field. If no owner exists it works as an INPUT_OUTPUT field.

INPUT_OUTPUT 

No restrictions on access to the field values or routes.

Member Function Documentation

◆ checkAccessTypeGet()

void Field::checkAccessTypeGet ( int  id)
protected

◆ checkAccessTypeRoute()

void Field::checkAccessTypeRoute ( Field f,
int  id 
)
protected

Check the access type is correct for performing a route from this field to f.

Exceptions
FieldAccessErrorif the field has the wrong access type.

◆ checkAccessTypeRouteFrom()

void Field::checkAccessTypeRouteFrom ( Field f,
int  id 
)
protected

Check the access type is correct for performing a route from f to this field.

Exceptions
FieldAccessErrorif the field has the wrong access type.

◆ checkAccessTypeSet()

void Field::checkAccessTypeSet ( int  id)
protected

◆ checkFieldType()

void Field::checkFieldType ( Field f,
int  index 
)
virtual

◆ classTypeName()

static string H3D::Field::classTypeName ( )
inlinestatic

Returns a string name for this field type.

Must have a static version in order to give relevant error messages in TypedField.

◆ getFullName()

string Field::getFullName ( )

Get the full name of the field including the name of the owner node if it exists (ownername.fieldname).


References name, and owner.

Referenced by H3D::TypedField< BaseField, RequiredArgTypes, OptionalArgTypes >::checkFieldType(), H3D::MField< Type >::getValueByIndex(), and ~Field().

◆ isProgramSetting()

bool H3D::Field::isProgramSetting ( )
inlineprotected

Returns true if this field is part of program settings fields.

in scene.

◆ isUpToDate()

bool H3D::Field::isUpToDate ( )
inline

Returns true if the field is up to date, i.e.

it has not pending events.

◆ propagateEvent()

void Field::propagateEvent ( Event  e)
protectedvirtual

◆ replaceRoute()

Field * Field::replaceRoute ( Field f,
unsigned int  i,
int  id = 0 
)
virtual

Replace the i:th route to f with a route from this field.

An event will be generated to that field.

◆ replaceRouteNoEvent()

Field * Field::replaceRouteNoEvent ( Field f,
unsigned int  i,
int  id = 0 
)
virtual

Replace the i:th route to f with a route from this field.

No event will be generated to that field.

◆ route() [1/2]

void Field::route ( Field f,
int  id = 0 
)
virtual

Set up a route from this field to the field given as argument.

An event will be generated to that field.

Referenced by H3D::ComposedShader::addField(), H3D::PackagedShader::addField(), H3D::ShaderProgram::addField(), and H3D::X3DPrototypeInstance::connectField().

◆ route() [2/2]

template<class F >
void H3D::Field::route ( H3DUniquePtr< F > &  f,
int  id = 0 
)
inline

Set up a route from this field to the field residing in the H3DUniquePtr given as argument.

An event will be generated to that field.

◆ routeNoEvent() [1/2]

void Field::routeNoEvent ( Field f,
int  id = 0 
)
virtual

Set up a route from this field to the field given as argument.

No event will be generated to that field.

Referenced by H3D::X3DPrototypeInstance::connectField().

◆ routeNoEvent() [2/2]

template<class F >
void H3D::Field::routeNoEvent ( H3DUniquePtr< F > &  f,
int  id = 0 
)
inline

Set up a route from this field to the field residing in the H3DUniquePtr given as argument.

No event will be generated to that field.

◆ setAccessCheck()

void H3D::Field::setAccessCheck ( bool  on)
inline

Set access type checking on or off.

Access types is checked when getting/setting values and setting up routes.

Referenced by H3D::Script::addField(), and H3D::X3DPrototypeInstance::connectField().

◆ startEvent()

void Field::startEvent ( )
protectedvirtual

Member Data Documentation

◆ access_check_on

bool H3D::Field::access_check_on
protected

If true, access type checks will be done when getting/setting values and setting up routes.

If false, everything will be allowed.

◆ event_lock

bool H3D::Field::event_lock
protected

If true, stops events from being propagated.

This is used to prevent event propagation to go around in circles in an infinite loop.

◆ owner

Node* H3D::Field::owner
protected

The documentation for this class was generated from the following files: