H3D API
2.4.1
|
The ShaderProgram node provides the source and interface to a self contained program that occupies one part of the rendering process: either a vertex or fragment shader. More...
#include <H3D/ShaderProgram.h>
Public Member Functions | |
ShaderProgram (Inst< SFNode > _metadata=0, Inst< DisplayList > _displayList=0, Inst< MFString > _url=0, Inst< SFString > _type=0) | |
Constructor. | |
virtual | ~ShaderProgram () |
Destructor. | |
virtual void | enableCGShaderProgram () |
Makes the shader program active. | |
virtual void | disableCGShaderProgram () |
Disable the shader program. | |
virtual void | initCGShaderProgram () |
Initialize a shader program from the current field values. | |
virtual void | destroyCGShaderProgram () |
Destroy the current cg program object. | |
virtual void | setCGProfile (const string &profile) |
Set the cg profile to use. More... | |
virtual void | render () |
Render sets the uniform variables of the shader program. | |
virtual bool | addField (const string &_name, const Field::AccessType &access, Field *field) |
The addField method is specialized to add a route from the field added to the displayList field. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
![]() | |
X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
![]() | |
Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
![]() | |
X3DUrlObject (Inst< MFString > _url=0) | |
Constructor. | |
virtual LoadStatus | loadStatus () |
The loadStatus function returns the status of the loading of the current urls in order to be used with the LoadSensor node. | |
virtual H3DFloat | loadProgress () |
The loadProgress() functions returns a value between 0 and 1 indicating how much of the current url has been loaded. More... | |
void | setURLUsed (const string &_url_used) |
Set the url that is currently loaded. | |
const string & | getURLUsed () |
Get the url that is currently loaded. | |
void | setURLBase (const string &_url_base) |
Set the url base address. | |
const string & | getURLBase () |
Get the current url base address. | |
string | resolveURLAsFile (const string &url, bool *is_tmp_file=NULL) |
Get the url as a local file. | |
string | resolveURLAsString (const string &url) |
Get the content of the URL as a string. | |
bool | removeTmpFile (const string &file) |
Remove a tmpfile with the given name. More... | |
![]() | |
X3DProgrammableShaderObject (H3DNodeDatabase *_database) | |
Constructor. | |
virtual bool | removeField (const string &_name) |
Remove a shader field uniform. | |
virtual void | clearFields () |
Remove all dynamic fields that have been previously added. | |
virtual | ~X3DProgrammableShaderObject () |
Destructor. | |
![]() | |
field_iterator | firstField () |
Get an iterator to the first of the dynamic fields. | |
field_iterator | endField () |
Get an iterator pointing to the end of the dynamic fields. | |
H3DDynamicFieldsObject () | |
Constructor. | |
![]() | |
H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< SFString > | type |
The type field indicates whether this object shall be compiled as a vertex shader, fragment shader, or other future-defined shader type. More... | |
![]() | |
H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
![]() | |
H3DUniquePtr< MFString > | url |
The urls in decreasing order of preference. | |
![]() | |
H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
![]() | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
![]() | |
static bool | use_bindless_textures = false |
True if we should use bindless textures. | |
Additional Inherited Members | |
![]() | |
typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
![]() | |
enum | LoadStatus { INIT , LOADED , LOADING , FAILED } |
The load status of the given url. More... | |
![]() | |
static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
![]() | |
void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
![]() | |
string | resolveURL (const string &_url, bool return_contents, bool *is_tmp_file=NULL) |
Helper function for resolveURLAs*() functions. | |
void | addInlinePrefix (const string &s) |
Add a inline prefix that this node supports. | |
int | getInlinedContentOffset (const std::string &url) |
If the URL contains any inline prefix, return the index of the start of the inlined content. More... | |
![]() | |
static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
![]() | |
string | url_used |
If loadStatus() returns LOADED this string should contain the url that is loaded. More... | |
string | url_base |
The base URL for urls in this url object. More... | |
list< string > | supported_inline_prefixes |
A list of inline prefixes that are supported by this url object. More... | |
![]() | |
static bool | use_bindless_textures_set = false |
True if use_bindless_textures has already be set once. | |
The ShaderProgram node provides the source and interface to a self contained program that occupies one part of the rendering process: either a vertex or fragment shader.
The shader source is read from the URL specified by the url field. When the url field contains no values ([]), this object instance is ignored. Shader source files shall be plain text encoded as specified for MIME type text/plain and interpreted according to the containing node's language definition.
Examples:
|
inlinevirtual |
Returns the default xml containerField attribute value.
For this node it is "programs".
Reimplemented from H3D::Node.
|
virtual |
Set the cg profile to use.
The string is one of the strings specified in the X3D specification (CG Annex K). Returns true if profile is supported.
Referenced by ShaderProgram().
H3DUniquePtr< SFString > H3D::ShaderProgram::type |
The type field indicates whether this object shall be compiled as a vertex shader, fragment shader, or other future-defined shader type.
Valid values are "VERTEX" and "FRAGMENT".
Access type: initializeOnly
Referenced by initCGShaderProgram(), and ShaderProgram().