H3D API  2.4.1
ExplosionEmitter.h
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29 #ifndef __EXPLOSIONEMITTER_H__
30 #define __EXPLOSIONEMITTER_H__
31 
33 #include <H3D/SFVec3f.h>
34 
35 namespace H3D {
36 
47  class H3DAPI_API ExplosionEmitter : public X3DParticleEmitterNode {
48  public:
49 
51  ExplosionEmitter( Inst< SFNode > _metadata = 0,
52  Inst< SFFloat > _speed = 0,
53  Inst< SFFloat > _variation = 0,
54  Inst< SFFloat > _mass = 0,
55  Inst< SFFloat > _surfaceArea = 0,
56  Inst< SFVec3f > _position = 0 );
57 
58 
59  virtual void generateParticles( ParticleSystem *ps,
60  H3DTime last_time,
61  H3DTime now,
62  std::list< Particle > &particles );
63 
68  H3DUniquePtr< SFVec3f > position;
69 
72  };
73 }
74 
75 #endif
Contains the SFVec3f field class.
Header file for X3DParticleEmitterNode, X3D scene-graph node.
The ExplosionEmitter node is an emitter that generates all the available particles from a specific po...
Definition: ExplosionEmitter.h:47
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ExplosionEmitter.h:71
H3DUniquePtr< SFVec3f > position
The position from which the particles are emitted.
Definition: ExplosionEmitter.h:68
The ParticleSystem node specifies a complete particle system.
Definition: ParticleSystem.h:184
The X3DParticleEmitterNode abstract type represents any node that is an emitter of particles.
Definition: X3DParticleEmitterNode.h:76
double H3DTime
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194