H3D API  2.4.1
GeneratedTexture3D.h
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29 #ifndef __GENERATEDTEXTURE3D_H__
30 #define __GENERATEDTEXTURE3D_H__
31 
32 #include <H3D/X3DTexture3DNode.h>
33 
34 namespace H3D {
35 
53  class H3DAPI_API GeneratedTexture3D : public X3DTexture3DNode {
54  public:
55 
57  GeneratedTexture3D( Inst< DisplayList > _displayList = 0,
58  Inst< SFNode> _metadata = 0 );
59 
61  virtual ~GeneratedTexture3D() {}
62 
67  bool ensureInitialized( GLenum _texture_target = GL_TEXTURE_3D );
68 
70  inline bool textureIdIsInitialized() {
71  return texture_id_initialized;
72  }
73 
75  void reinitialize ();
76 
78  virtual void render();
79 
82 
83  protected:
86  };
87 }
88 
89 #endif
Header file for X3DTexture3DNode, X3D scene-graph node.
The GeneratedTexture3D node is a 3d-texture node that are automatically generated from nodes like Fra...
Definition: GeneratedTexture3D.h:53
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: GeneratedTexture3D.h:81
virtual ~GeneratedTexture3D()
Destructor.
Definition: GeneratedTexture3D.h:61
bool texture_id_initialized
True of the texture_id parameter has been initialized.
Definition: GeneratedTexture3D.h:85
bool textureIdIsInitialized()
Returns true if the OpenGL texture id for this texture is initialized.
Definition: GeneratedTexture3D.h:70
This abstract node type is the base type for all node types which specify 3D sources for texture imag...
Definition: X3DTexture3DNode.h:46
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194