H3D API
2.4.1
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This abstract node type is the base type for all node types which specify 3D sources for texture images. More...
#include <H3D/X3DTexture3DNode.h>
Classes | |
class | SFImage |
A SFNode encapsulating an Image class. More... | |
Public Types | |
typedef DependentSFNode< FieldRef< TextureProperties, Field, &TextureProperties::propertyChanged > > | SFTextureProperties |
The SFTextureProperties is dependent on the propertyChanged field of the contained TextureProperties. | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Public Member Functions | |
X3DTexture3DNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _repeatS=0, Inst< SFBool > _repeatT=0, Inst< SFBool > _repeatR=0, Inst< SFBool > _scaleToP2=0, Inst< SFImage > _image=0, Inst< SFTextureProperties > _textureProperties=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
Constructor. | |
virtual void | render () |
Performs the OpenGL rendering required to install the image as a texture. | |
virtual void | renderTextureProperties () |
Render all OpenGL texture properties. | |
virtual GLint | glInternalFormat (Image *_image) |
Returns the internal OpenGL format to use given an Image. | |
virtual void | enableTexturing () |
Virtual function for making all OpenGL calls that are needed to enable texturing for the texture. | |
virtual void | disableTexturing () |
Virtual function for making all OpenGL calls that are needed to disable texturing for the texture. | |
virtual GLuint64 | getTextureHandle () |
Get the bindless texture handle. | |
virtual Vec3f | textureSize () |
Sometimes the texture represents a volume in space, e.g. More... | |
virtual void | glTexImage (Image *_image, GLenum _texture_target, bool scale_to_power_of_two) |
Installs the given image as a OpenGL texture with a call to the glTexImage3D function. More... | |
virtual void | renderSubImage (Image *_image, GLenum _texture_target, int xoffset, int yoffset, int z_offset, int width, int height, int depth) |
Replaces part of the current texture from an image. | |
virtual void | setTextureWidth (int _width) |
Set the texture width. | |
virtual void | setTextureHeight (int _height) |
Set the texture height. | |
virtual void | setTextureDepth (int _depth) |
Set the texture depth. | |
virtual GLenum | glPixelFormat (Image *_image) |
Returns the OpenGL pixel format to use given an Image, e.g. | |
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H3DSingleTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
Constructor. | |
virtual | ~H3DSingleTextureNode () |
Destructor. | |
virtual GLuint | getTextureId () |
Get the OpenGL texture id that is used for this texture. | |
virtual GLuint | getTextureUnit () |
Get the OpenGL texture unit that is used for this texture. | |
virtual GLenum | getTextureTarget () |
Get the OpenGL texture target that is used for this texture. | |
virtual int | getTextureWidth () |
Get the texture width. | |
virtual int | getTextureHeight () |
Get the texture height. | |
virtual int | getTextureDepth () |
Get the texture depth. | |
virtual void | setTextureId (GLuint _id) |
Set the OpenGL texture id that is used for this texture. | |
virtual void | setTextureUnit (GLint unit) |
Set the OpenGL texture unit that is used for this texture. | |
virtual void | setTextureTarget (GLenum target) |
Set the OpenGL texture target that is used for this texture. | |
virtual bool | makeResident () |
{ Bindless texturing functions More... | |
virtual void | makeNonResident () |
Make the texture non-resident. | |
virtual bool | isResident () |
Returns true if the texture is resident in GPU memory or false otherwise. | |
virtual void | invalidateTextureHandle () |
This should be called if the texture object is to be replaced. More... | |
void | addShaderField (Field &_field) |
Add a shader field which contains this texture node. More... | |
void | removeShaderField (Field &_field) |
Remove a shader field which contains this texture node. More... | |
virtual void | inUse () |
Call to signify that this texture is currently in use. More... | |
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X3DTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual void | preRender () |
This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. | |
virtual void | postRender () |
This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender(). | |
virtual GLbitfield | getAffectedGLAttribs () |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
virtual GLuint | renderImage (Image *image, GLenum texture_target, bool scale_to_power_of_two) |
Installs the image as a OpenGL texture. More... | |
virtual GLenum | glPixelComponentType (Image *image) |
Returns the OpenGL pixel compnent type to use given an Image, e.g. More... | |
virtual Image * | renderToImage (H3DInt32 _width, H3DInt32 _height, bool output_float_texture=false) |
Create a new Image object which contains the result of rendering this texture. More... | |
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X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
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H3DImageObject (Inst< SFImage > _image=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< SFBool > | repeatS |
If true the texture will repeat itself when the s texture coordinate is outside the range [0,1]. More... | |
H3DUniquePtr< SFBool > | repeatT |
If true the texture will repeat itself when the t texture coordinate is outside the range [0,1]. More... | |
H3DUniquePtr< SFBool > | repeatR |
If true the texture will repeat itself when the r texture coordinate is outside the range [0,1]. More... | |
H3DUniquePtr< SFBool > | scaleToPowerOfTwo |
If true the image used will be scaled so that the dimensions are a power of two if they are not. More... | |
H3DUniquePtr< SFTextureProperties > | textureProperties |
The textureProperties field contains a TextureProperties node which allows fine control over a texture's application. More... | |
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H3DUniquePtr< UpdateSaveToURL > | saveToUrl |
When a new value is specified for saveToUrl the current texture is rendered to a buffer and saved to the specified filename. More... | |
H3DUniquePtr< SFBool > | saveSuccess |
Contains the result of the last save operation. More... | |
H3DUniquePtr< SFInt32 > | saveHeight |
The height of the image to write to file when the saveToUrl field is used. More... | |
H3DUniquePtr< SFInt32 > | saveWidth |
The width of the image to write to file when the saveToUrl field is used. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
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H3DUniquePtr< SFImage > | image |
Field containing the Image to use as a texture. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static bool | load_images_in_separate_thread = true |
This is the default value for the GlobalSettings::loadTexturesInThread field. More... | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Member Functions | |
virtual std::pair< H3DInt32, H3DInt32 > | getDefaultSaveDimensions () |
Returns the default dimensions to use when this texture is saved to file. More... | |
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GLint | glCompressedInternalFormat (GLint _format, const std::string &_compression) |
Given a non-compressed internal format, return an equivelent compressed format based on the compression settings. More... | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
Protected Attributes | |
H3DUniquePtr< Field > | imageUpdated |
Field to indicate image changed C++ only field. | |
H3DUniquePtr< Field > | textureUpdated |
Field which is used to trigger an update of the texture when it has been modified through some functions. More... | |
H3DUniquePtr< UpdateTextureProperties > | updateTextureProperties |
Field that will make sure that the texture properties changes are transferred to the texture when changed. More... | |
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GLuint64 | texture_handle |
The texture handle (GPU) | |
GLuint | texture_id |
The OpenGL texture id of the installed texture, 0 if not installed. | |
GLint | texture_unit |
The OpenGL texture unit that is used to render this texture. More... | |
GLenum | texture_target |
The OpenGL texture target that is used to render this texture. | |
int | texture_width |
texture width | |
int | texture_height |
texture height | |
int | texture_depth |
texture depth | |
Field::FieldVector | shader_fields |
Shader fields which contain this texture. | |
H3DTime | last_used |
Time-stamp at which this texture was last used. | |
bool | is_resident |
True if this texture is currently resident. | |
Additional Inherited Members | |
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static void | makeUnusedTexturesNonResident (H3DTime _unusedTime) |
Look at all resident textures and make those that have not been used recently non-resident. More... | |
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static X3DTextureNode * | getActiveTexture () |
Gets the currently active texture, i.e. More... | |
static void | setActiveTexture (X3DTextureNode *t) |
Set the active texture. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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typedef std::vector< H3DSingleTextureNode * > | TextureVector |
} | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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static TextureVector | resident_textures |
List of all currently resident textures. | |
This abstract node type is the base type for all node types which specify 3D sources for texture images.
Returns the default dimensions to use when this texture is saved to file.
Returns the x, y dimensions of the Image object
Reimplemented from H3D::X3DTextureNode.
References H3D::X3DTextureNode::getDefaultSaveDimensions(), H3DUtil::Image::height(), H3D::H3DImageObject::image, and H3DUtil::Image::width().
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Installs the given image as a OpenGL texture with a call to the glTexImage3D function.
This function is used by renderImage () and uses the glInternalFormat (), glPixelFormat () and glPixelComponentType () functions to get the arguments to the glTexImage3D call.
Reimplemented from H3D::X3DTextureNode.
References H3DUtil::Image::bitsPerPixel(), H3D::TextureProperties::borderWidth, H3DUtil::Image::byteAlignment(), H3DUtil::Image::compressionType(), H3DUtil::Image::depth(), H3D::TextureProperties::generateMipMaps, H3D::GlobalSettings::getActive(), H3DUtil::Image::getImageData(), H3DUtil::RefCountedClass::getName(), H3D::GlobalSettings::getOptionNode(), glInternalFormat(), H3D::X3DTextureNode::glPixelComponentType(), glPixelFormat(), H3DUtil::Image::height(), isPowerOfTwo(), H3D::GraphicsOptions::maxTextureDimension, nextPowerOfTwo(), textureProperties, H3D::TextureProperties::textureTransferBias, H3D::TextureProperties::textureTransferScale, Vec4f(), and H3DUtil::Image::width().
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inlinevirtual |
Sometimes the texture represents a volume in space, e.g.
when it contains volume data to be rendered. This function returns the size of the space the volume occupies in metres.
Reimplemented from H3D::X3DTextureNode.
References H3DUtil::Image::depth(), H3DUtil::Image::height(), H3DUtil::Image::pixelSize(), and H3DUtil::Image::width().
H3DUniquePtr< SFBool > H3D::X3DTexture3DNode::repeatR |
If true the texture will repeat itself when the r texture coordinate is outside the range [0,1].
If false the texture will be clamped if outside the same range.
Access type: inputOutput
Default value: FALSE
Referenced by renderTextureProperties(), and X3DTexture3DNode().
H3DUniquePtr< SFBool > H3D::X3DTexture3DNode::repeatS |
If true the texture will repeat itself when the s texture coordinate is outside the range [0,1].
If false the texture will be clamped if outside the same range.
Access type: inputOutput
Default value: FALSE
Referenced by renderTextureProperties(), and X3DTexture3DNode().
H3DUniquePtr< SFBool > H3D::X3DTexture3DNode::repeatT |
If true the texture will repeat itself when the t texture coordinate is outside the range [0,1].
If false the texture will be clamped if outside the same range.
Access type: inputOutput
Default value: FALSE
Referenced by renderTextureProperties(), and X3DTexture3DNode().
H3DUniquePtr< SFBool > H3D::X3DTexture3DNode::scaleToPowerOfTwo |
If true the image used will be scaled so that the dimensions are a power of two if they are not.
This will however take up more memory and might cause some unwanted strething effects on the texture. The new texture values will be linearly interpolated from the original ones.
If the graphics card supports non-power of two textures, then no scaling is performed, regardless of this option.
Access type: inputOutput
Default value: FALSE
Referenced by render(), and X3DTexture3DNode().
H3DUniquePtr< SFTextureProperties > H3D::X3DTexture3DNode::textureProperties |
The textureProperties field contains a TextureProperties node which allows fine control over a texture's application.
Access type: inputOutput
Referenced by H3D::FrameBufferTextureGenerator::createOutputTextures(), glInternalFormat(), glPixelFormat(), glTexImage(), renderSubImage(), renderTextureProperties(), and X3DTexture3DNode().
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protected |
Field which is used to trigger an update of the texture when it has been modified through some functions.
C++ only field.
Referenced by setTextureDepth(), setTextureHeight(), setTextureWidth(), and X3DTexture3DNode().
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protected |
Field that will make sure that the texture properties changes are transferred to the texture when changed.
C++ only field
Referenced by render(), and X3DTexture3DNode().