H3D API  2.4.1
Public Member Functions | Static Public Member Functions | Protected Types | Protected Attributes | Static Protected Attributes | List of all members
H3D::H3DSingleTextureNode Class Reference

This abstract node type is the base type for all texture nodes that is defined by a single texture. More...

#include <H3D/H3DSingleTextureNode.h>

Inheritance diagram for H3D::H3DSingleTextureNode:
Inheritance graph

Public Member Functions

 H3DSingleTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0)
 Constructor.
 
virtual ~H3DSingleTextureNode ()
 Destructor.
 
virtual GLuint getTextureId ()
 Get the OpenGL texture id that is used for this texture.
 
virtual GLuint getTextureUnit ()
 Get the OpenGL texture unit that is used for this texture.
 
virtual GLenum getTextureTarget ()
 Get the OpenGL texture target that is used for this texture.
 
virtual int getTextureWidth ()
 Get the texture width.
 
virtual int getTextureHeight ()
 Get the texture height.
 
virtual int getTextureDepth ()
 Get the texture depth.
 
virtual void setTextureWidth (int _width)
 Set the texture width.
 
virtual void setTextureHeight (int _height)
 Set the texture height.
 
virtual void setTextureDepth (int _depth)
 Set the texture depth.
 
virtual void setTextureId (GLuint _id)
 Set the OpenGL texture id that is used for this texture.
 
virtual void setTextureUnit (GLint unit)
 Set the OpenGL texture unit that is used for this texture.
 
virtual void setTextureTarget (GLenum target)
 Set the OpenGL texture target that is used for this texture.
 
virtual bool makeResident ()
 { Bindless texturing functions More...
 
virtual void makeNonResident ()
 Make the texture non-resident.
 
virtual bool isResident ()
 Returns true if the texture is resident in GPU memory or false otherwise.
 
virtual GLuint64 getTextureHandle ()
 Get the bindless texture handle, or 0 the texture has never been resident. More...
 
virtual void invalidateTextureHandle ()
 This should be called if the texture object is to be replaced. More...
 
void addShaderField (Field &_field)
 Add a shader field which contains this texture node. More...
 
void removeShaderField (Field &_field)
 Remove a shader field which contains this texture node. More...
 
virtual void inUse ()
 Call to signify that this texture is currently in use. More...
 
- Public Member Functions inherited from H3D::X3DTextureNode
 X3DTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0)
 Constructor.
 
virtual void enableTexturing ()=0
 Virtual function for making all OpenGL calls that are needed to enable texturing for the texture.
 
virtual void disableTexturing ()=0
 Virtual function for making all OpenGL calls that are needed to disable texturing for the texture.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual void preRender ()
 This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function.
 
virtual void postRender ()
 This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender().
 
virtual GLbitfield getAffectedGLAttribs ()
 Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More...
 
virtual Vec3f textureSize ()
 Sometimes the texture represents a volume in space, e.g. More...
 
virtual GLuint renderImage (Image *image, GLenum texture_target, bool scale_to_power_of_two)
 Installs the image as a OpenGL texture. More...
 
virtual GLint glInternalFormat (Image *image)
 Returns the internal OpenGL format to use given an Image, e.g. More...
 
virtual GLenum glPixelFormat (Image *image)
 Returns the OpenGL pixel format to use given an Image, e.g. More...
 
virtual GLenum glPixelComponentType (Image *image)
 Returns the OpenGL pixel compnent type to use given an Image, e.g. More...
 
virtual void glTexImage (Image *, GLenum, bool)
 Install the given image as a OpenGL texture with a call to a glTexImage function. More...
 
virtual ImagerenderToImage (H3DInt32 _width, H3DInt32 _height, bool output_float_texture=false)
 Create a new Image object which contains the result of rendering this texture. More...
 
- Public Member Functions inherited from H3D::X3DAppearanceChildNode
 X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Static Public Member Functions

static void makeUnusedTexturesNonResident (H3DTime _unusedTime)
 Look at all resident textures and make those that have not been used recently non-resident. More...
 
- Static Public Member Functions inherited from H3D::X3DTextureNode
static X3DTextureNodegetActiveTexture ()
 Gets the currently active texture, i.e. More...
 
static void setActiveTexture (X3DTextureNode *t)
 Set the active texture. More...
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 

Protected Types

typedef std::vector< H3DSingleTextureNode * > TextureVector
 }
 

Protected Attributes

GLuint64 texture_handle
 The texture handle (GPU)
 
GLuint texture_id
 The OpenGL texture id of the installed texture, 0 if not installed.
 
GLint texture_unit
 The OpenGL texture unit that is used to render this texture. More...
 
GLenum texture_target
 The OpenGL texture target that is used to render this texture.
 
int texture_width
 texture width
 
int texture_height
 texture height
 
int texture_depth
 texture depth
 
Field::FieldVector shader_fields
 Shader fields which contain this texture.
 
H3DTime last_used
 Time-stamp at which this texture was last used.
 
bool is_resident
 True if this texture is currently resident.
 

Static Protected Attributes

static TextureVector resident_textures
 List of all currently resident textures.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Public Attributes inherited from H3D::X3DTextureNode
H3DUniquePtr< UpdateSaveToURLsaveToUrl
 When a new value is specified for saveToUrl the current texture is rendered to a buffer and saved to the specified filename. More...
 
H3DUniquePtr< SFBoolsaveSuccess
 Contains the result of the last save operation. More...
 
H3DUniquePtr< SFInt32saveHeight
 The height of the image to write to file when the saveToUrl field is used. More...
 
H3DUniquePtr< SFInt32saveWidth
 The width of the image to write to file when the saveToUrl field is used. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 
- Static Public Attributes inherited from H3D::X3DTextureNode
static bool load_images_in_separate_thread = true
 This is the default value for the GlobalSettings::loadTexturesInThread field. More...
 
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Protected Member Functions inherited from H3D::X3DTextureNode
virtual std::pair< H3DInt32, H3DInt32getDefaultSaveDimensions ()
 Returns the default dimensions to use when this texture is saved to file. More...
 
GLint glCompressedInternalFormat (GLint _format, const std::string &_compression)
 Given a non-compressed internal format, return an equivelent compressed format based on the compression settings. More...
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

This abstract node type is the base type for all texture nodes that is defined by a single texture.

More specifically the texture can be defined by a single OpenGL texture id.

Member Function Documentation

◆ addShaderField()

void H3DSingleTextureNode::addShaderField ( Field _field)

Add a shader field which contains this texture node.

The field will be touched when the texture handle is made resident, in order to allow the shader uniforms that reference it to be updated.

X3DProgrammableShader node takes care of calling these functions and only does so if bindless textures are enabled.

References shader_fields.

◆ getTextureHandle()

virtual GLuint64 H3D::H3DSingleTextureNode::getTextureHandle ( )
inlinevirtual

Get the bindless texture handle, or 0 the texture has never been resident.

If the texture handle is non-zero then the texture is immutable and the size or other properties cannot be changed

Reimplemented in H3D::X3DTexture3DNode, H3D::X3DTexture2DNode, H3D::RenderTargetTexture, and H3D::ImageTexture.

Referenced by H3D::X3DTexture2DNode::getTextureHandle(), H3D::X3DTexture3DNode::getTextureHandle(), and H3D::GeneratedCubeMapTexture::renderTextureProperties().

◆ inUse()

void H3DSingleTextureNode::inUse ( )
virtual

Call to signify that this texture is currently in use.

Textures that are not in use are periodically detected and made non-resident

Reimplemented in H3D::RenderTargetTexture, and H3D::ImageTexture.

References last_used, and H3D::Scene::time.

Referenced by H3D::ImageTexture::inUse().

◆ invalidateTextureHandle()

void H3DSingleTextureNode::invalidateTextureHandle ( )
virtual

This should be called if the texture object is to be replaced.

This will cause the texture to become non-resident and for the texture handle to be regenerated the next time the texture is made resident

Reimplemented in H3D::RenderTargetTexture, and H3D::ImageTexture.

References makeNonResident(), and texture_handle.

Referenced by H3D::ImageTexture::invalidateTextureHandle().

◆ makeResident()

bool H3DSingleTextureNode::makeResident ( )
virtual

{ Bindless texturing functions

Make the texture resident as a bindless texture.

The first time a texture is made resident it becomes immutable

Reimplemented in H3D::RenderTargetTexture, and H3D::ImageTexture.

References getTextureId(), is_resident, resident_textures, shader_fields, and texture_handle.

Referenced by H3D::ImageTexture::makeResident().

◆ makeUnusedTexturesNonResident()

void H3DSingleTextureNode::makeUnusedTexturesNonResident ( H3DTime  _unusedTime)
static

Look at all resident textures and make those that have not been used recently non-resident.

Parameters
_unusedTimeLength of time for which textures may be unused before they can be made non-resident.

References last_used, makeNonResident(), and resident_textures.

Referenced by H3D::Scene::idle().

◆ removeShaderField()

void H3DSingleTextureNode::removeShaderField ( Field _field)

Remove a shader field which contains this texture node.

See addShaderField()

References shader_fields.

Member Data Documentation

◆ texture_unit

GLint H3D::H3DSingleTextureNode::texture_unit
protected

The documentation for this class was generated from the following files: