H3D API
2.4.1
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This abstract node type is the base type for all texture nodes that is defined by a single texture. More...
#include <H3D/H3DSingleTextureNode.h>
Public Member Functions | |
H3DSingleTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
Constructor. | |
virtual | ~H3DSingleTextureNode () |
Destructor. | |
virtual GLuint | getTextureId () |
Get the OpenGL texture id that is used for this texture. | |
virtual GLuint | getTextureUnit () |
Get the OpenGL texture unit that is used for this texture. | |
virtual GLenum | getTextureTarget () |
Get the OpenGL texture target that is used for this texture. | |
virtual int | getTextureWidth () |
Get the texture width. | |
virtual int | getTextureHeight () |
Get the texture height. | |
virtual int | getTextureDepth () |
Get the texture depth. | |
virtual void | setTextureWidth (int _width) |
Set the texture width. | |
virtual void | setTextureHeight (int _height) |
Set the texture height. | |
virtual void | setTextureDepth (int _depth) |
Set the texture depth. | |
virtual void | setTextureId (GLuint _id) |
Set the OpenGL texture id that is used for this texture. | |
virtual void | setTextureUnit (GLint unit) |
Set the OpenGL texture unit that is used for this texture. | |
virtual void | setTextureTarget (GLenum target) |
Set the OpenGL texture target that is used for this texture. | |
virtual bool | makeResident () |
{ Bindless texturing functions More... | |
virtual void | makeNonResident () |
Make the texture non-resident. | |
virtual bool | isResident () |
Returns true if the texture is resident in GPU memory or false otherwise. | |
virtual GLuint64 | getTextureHandle () |
Get the bindless texture handle, or 0 the texture has never been resident. More... | |
virtual void | invalidateTextureHandle () |
This should be called if the texture object is to be replaced. More... | |
void | addShaderField (Field &_field) |
Add a shader field which contains this texture node. More... | |
void | removeShaderField (Field &_field) |
Remove a shader field which contains this texture node. More... | |
virtual void | inUse () |
Call to signify that this texture is currently in use. More... | |
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X3DTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
Constructor. | |
virtual void | enableTexturing ()=0 |
Virtual function for making all OpenGL calls that are needed to enable texturing for the texture. | |
virtual void | disableTexturing ()=0 |
Virtual function for making all OpenGL calls that are needed to disable texturing for the texture. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual void | preRender () |
This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. | |
virtual void | postRender () |
This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender(). | |
virtual GLbitfield | getAffectedGLAttribs () |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
virtual Vec3f | textureSize () |
Sometimes the texture represents a volume in space, e.g. More... | |
virtual GLuint | renderImage (Image *image, GLenum texture_target, bool scale_to_power_of_two) |
Installs the image as a OpenGL texture. More... | |
virtual GLint | glInternalFormat (Image *image) |
Returns the internal OpenGL format to use given an Image, e.g. More... | |
virtual GLenum | glPixelFormat (Image *image) |
Returns the OpenGL pixel format to use given an Image, e.g. More... | |
virtual GLenum | glPixelComponentType (Image *image) |
Returns the OpenGL pixel compnent type to use given an Image, e.g. More... | |
virtual void | glTexImage (Image *, GLenum, bool) |
Install the given image as a OpenGL texture with a call to a glTexImage function. More... | |
virtual Image * | renderToImage (H3DInt32 _width, H3DInt32 _height, bool output_float_texture=false) |
Create a new Image object which contains the result of rendering this texture. More... | |
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X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Static Public Member Functions | |
static void | makeUnusedTexturesNonResident (H3DTime _unusedTime) |
Look at all resident textures and make those that have not been used recently non-resident. More... | |
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static X3DTextureNode * | getActiveTexture () |
Gets the currently active texture, i.e. More... | |
static void | setActiveTexture (X3DTextureNode *t) |
Set the active texture. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
Protected Types | |
typedef std::vector< H3DSingleTextureNode * > | TextureVector |
} | |
Protected Attributes | |
GLuint64 | texture_handle |
The texture handle (GPU) | |
GLuint | texture_id |
The OpenGL texture id of the installed texture, 0 if not installed. | |
GLint | texture_unit |
The OpenGL texture unit that is used to render this texture. More... | |
GLenum | texture_target |
The OpenGL texture target that is used to render this texture. | |
int | texture_width |
texture width | |
int | texture_height |
texture height | |
int | texture_depth |
texture depth | |
Field::FieldVector | shader_fields |
Shader fields which contain this texture. | |
H3DTime | last_used |
Time-stamp at which this texture was last used. | |
bool | is_resident |
True if this texture is currently resident. | |
Static Protected Attributes | |
static TextureVector | resident_textures |
List of all currently resident textures. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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H3DUniquePtr< UpdateSaveToURL > | saveToUrl |
When a new value is specified for saveToUrl the current texture is rendered to a buffer and saved to the specified filename. More... | |
H3DUniquePtr< SFBool > | saveSuccess |
Contains the result of the last save operation. More... | |
H3DUniquePtr< SFInt32 > | saveHeight |
The height of the image to write to file when the saveToUrl field is used. More... | |
H3DUniquePtr< SFInt32 > | saveWidth |
The width of the image to write to file when the saveToUrl field is used. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
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static bool | load_images_in_separate_thread = true |
This is the default value for the GlobalSettings::loadTexturesInThread field. More... | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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virtual std::pair< H3DInt32, H3DInt32 > | getDefaultSaveDimensions () |
Returns the default dimensions to use when this texture is saved to file. More... | |
GLint | glCompressedInternalFormat (GLint _format, const std::string &_compression) |
Given a non-compressed internal format, return an equivelent compressed format based on the compression settings. More... | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
This abstract node type is the base type for all texture nodes that is defined by a single texture.
More specifically the texture can be defined by a single OpenGL texture id.
void H3DSingleTextureNode::addShaderField | ( | Field & | _field | ) |
Add a shader field which contains this texture node.
The field will be touched when the texture handle is made resident, in order to allow the shader uniforms that reference it to be updated.
X3DProgrammableShader node takes care of calling these functions and only does so if bindless textures are enabled.
References shader_fields.
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inlinevirtual |
Get the bindless texture handle, or 0 the texture has never been resident.
If the texture handle is non-zero then the texture is immutable and the size or other properties cannot be changed
Reimplemented in H3D::X3DTexture3DNode, H3D::X3DTexture2DNode, H3D::RenderTargetTexture, and H3D::ImageTexture.
Referenced by H3D::X3DTexture2DNode::getTextureHandle(), H3D::X3DTexture3DNode::getTextureHandle(), and H3D::GeneratedCubeMapTexture::renderTextureProperties().
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virtual |
Call to signify that this texture is currently in use.
Textures that are not in use are periodically detected and made non-resident
Reimplemented in H3D::RenderTargetTexture, and H3D::ImageTexture.
References last_used, and H3D::Scene::time.
Referenced by H3D::ImageTexture::inUse().
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virtual |
This should be called if the texture object is to be replaced.
This will cause the texture to become non-resident and for the texture handle to be regenerated the next time the texture is made resident
Reimplemented in H3D::RenderTargetTexture, and H3D::ImageTexture.
References makeNonResident(), and texture_handle.
Referenced by H3D::ImageTexture::invalidateTextureHandle().
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virtual |
{ Bindless texturing functions
Make the texture resident as a bindless texture.
The first time a texture is made resident it becomes immutable
Reimplemented in H3D::RenderTargetTexture, and H3D::ImageTexture.
References getTextureId(), is_resident, resident_textures, shader_fields, and texture_handle.
Referenced by H3D::ImageTexture::makeResident().
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static |
Look at all resident textures and make those that have not been used recently non-resident.
_unusedTime | Length of time for which textures may be unused before they can be made non-resident. |
References last_used, makeNonResident(), and resident_textures.
Referenced by H3D::Scene::idle().
void H3DSingleTextureNode::removeShaderField | ( | Field & | _field | ) |
Remove a shader field which contains this texture node.
See addShaderField()
References shader_fields.
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protected |
The OpenGL texture unit that is used to render this texture.
The value will be mostly specified when textures are rendered in shader and used while connect the texture unit with sampler location in shader code.
Referenced by H3D::ShaderImage2D::prepareShaderImage(), H3D::ComposedCubeMapTexture::render(), H3D::GeneratedCubeMapTexture::render(), H3D::GeneratedTexture::render(), H3D::GeneratedTexture3D::render(), H3D::ShaderImage2D::render(), H3D::ShaderImage3D::render(), H3D::X3DTexture2DNode::render(), H3D::X3DTexture3DNode::render(), H3D::X3DTexture2DNode::X3DTexture2DNode(), and H3D::X3DTexture3DNode::X3DTexture3DNode().