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H3D API
2.4.1
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ShaderImage2D is a 2D image which can allow openGL to read from
and write to.
More...
#include <H3D/ShaderImage2D.h>

Public Member Functions | |
| ShaderImage2D (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFInt32 > _width=0, Inst< SFInt32 > _height=0, Inst< SFString > _format=0) | |
| Constructor. | |
| virtual void | render () |
| the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
| virtual void | prepareShaderImage () |
| virtual void renderImage( unsigned int texture_unit_id ); set up texture and image and configure them | |
Public Member Functions inherited from H3D::ShaderImageNode | |
| ShaderImageNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
| Constructor. | |
| virtual void | preRender () |
| override preRender function to do nothing as it is not needed for shader image node | |
| virtual void | postRender () |
| override postRender function to do nothing as it is not needed for shader image node | |
| virtual void | enableTexturing () |
| enableTexturing is not needed for shader image node | |
| virtual void | disableTexturing () |
| disableTexturing is not needed for shader image node | |
Public Member Functions inherited from H3D::H3DSingleTextureNode | |
| H3DSingleTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
| Constructor. | |
| virtual | ~H3DSingleTextureNode () |
| Destructor. | |
| virtual GLuint | getTextureId () |
| Get the OpenGL texture id that is used for this texture. | |
| virtual GLuint | getTextureUnit () |
| Get the OpenGL texture unit that is used for this texture. | |
| virtual GLenum | getTextureTarget () |
| Get the OpenGL texture target that is used for this texture. | |
| virtual int | getTextureWidth () |
| Get the texture width. | |
| virtual int | getTextureHeight () |
| Get the texture height. | |
| virtual int | getTextureDepth () |
| Get the texture depth. | |
| virtual void | setTextureWidth (int _width) |
| Set the texture width. | |
| virtual void | setTextureHeight (int _height) |
| Set the texture height. | |
| virtual void | setTextureDepth (int _depth) |
| Set the texture depth. | |
| virtual void | setTextureId (GLuint _id) |
| Set the OpenGL texture id that is used for this texture. | |
| virtual void | setTextureUnit (GLint unit) |
| Set the OpenGL texture unit that is used for this texture. | |
| virtual void | setTextureTarget (GLenum target) |
| Set the OpenGL texture target that is used for this texture. | |
| virtual bool | makeResident () |
| { Bindless texturing functions More... | |
| virtual void | makeNonResident () |
| Make the texture non-resident. | |
| virtual bool | isResident () |
| Returns true if the texture is resident in GPU memory or false otherwise. | |
| virtual GLuint64 | getTextureHandle () |
| Get the bindless texture handle, or 0 the texture has never been resident. More... | |
| virtual void | invalidateTextureHandle () |
| This should be called if the texture object is to be replaced. More... | |
| void | addShaderField (Field &_field) |
| Add a shader field which contains this texture node. More... | |
| void | removeShaderField (Field &_field) |
| Remove a shader field which contains this texture node. More... | |
| virtual void | inUse () |
| Call to signify that this texture is currently in use. More... | |
Public Member Functions inherited from H3D::X3DTextureNode | |
| X3DTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
| Constructor. | |
| virtual string | defaultXMLContainerField () |
| Returns the default xml containerField attribute value. More... | |
| virtual GLbitfield | getAffectedGLAttribs () |
| Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
| virtual Vec3f | textureSize () |
| Sometimes the texture represents a volume in space, e.g. More... | |
| virtual GLuint | renderImage (Image *image, GLenum texture_target, bool scale_to_power_of_two) |
| Installs the image as a OpenGL texture. More... | |
| virtual GLint | glInternalFormat (Image *image) |
| Returns the internal OpenGL format to use given an Image, e.g. More... | |
| virtual GLenum | glPixelFormat (Image *image) |
| Returns the OpenGL pixel format to use given an Image, e.g. More... | |
| virtual GLenum | glPixelComponentType (Image *image) |
| Returns the OpenGL pixel compnent type to use given an Image, e.g. More... | |
| virtual void | glTexImage (Image *, GLenum, bool) |
| Install the given image as a OpenGL texture with a call to a glTexImage function. More... | |
| virtual Image * | renderToImage (H3DInt32 _width, H3DInt32 _height, bool output_float_texture=false) |
| Create a new Image object which contains the result of rendering this texture. More... | |
Public Member Functions inherited from H3D::X3DAppearanceChildNode | |
| X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
| Constructor. | |
Public Member Functions inherited from H3D::X3DNode | |
| X3DNode (Inst< SFNode > _metadata=0) | |
| Constructor. | |
| X3DMetadataObject * | getMetadataByName (const string &_name) |
| Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
Public Member Functions inherited from H3D::Node | |
| Node () | |
| Constructor. | |
| virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
| Returns a new instance of this node type with the same state as this one. More... | |
| virtual | ~Node () |
| Destructor. | |
| X3DPrototypeInstance * | getProtoInstanceParent () |
| If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
| void | setProtoInstanceParent (X3DPrototypeInstance *p) |
| Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
| virtual void | traverseSG (TraverseInfo &ti) |
| traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
| virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
| Detect intersection between a line segment and the Node. More... | |
| virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
| Find closest point on Node to p. More... | |
| virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
| Detect collision between a moving sphere and the Node. More... | |
| virtual Field * | getField (const string &_name) const |
| return a pointer to the field specified by name within this instance | |
| int | addDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More... | |
| int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More... | |
Public Member Functions inherited from H3D::H3DDisplayListObject | |
| H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
| Constructor. | |
Public Attributes | |
| H3DUniquePtr< SFInt32 > | width |
| the width of texture image Access type: inputOutput Default value: 512 | |
| H3DUniquePtr< SFInt32 > | height |
| the height of texture image Access type: inputOutput Default value: 512 | |
| H3DUniquePtr< SFString > | format |
| image internal format to describe how many component are there for the image and for each component, how many bits are there. More... | |
Public Attributes inherited from H3D::X3DTextureNode | |
| H3DUniquePtr< UpdateSaveToURL > | saveToUrl |
| When a new value is specified for saveToUrl the current texture is rendered to a buffer and saved to the specified filename. More... | |
| H3DUniquePtr< SFBool > | saveSuccess |
| Contains the result of the last save operation. More... | |
| H3DUniquePtr< SFInt32 > | saveHeight |
| The height of the image to write to file when the saveToUrl field is used. More... | |
| H3DUniquePtr< SFInt32 > | saveWidth |
| The width of the image to write to file when the saveToUrl field is used. More... | |
Public Attributes inherited from H3D::X3DNode | |
| H3DUniquePtr< SFNode > | metadata |
| Meta data about the node. More... | |
Public Attributes inherited from H3D::H3DDisplayListObject | |
| H3DUniquePtr< DisplayList > | displayList |
| The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Static Public Attributes inherited from H3D::X3DTextureNode | |
| static bool | load_images_in_separate_thread = true |
| This is the default value for the GlobalSettings::loadTexturesInThread field. More... | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Static Public Attributes inherited from H3D::X3DNode | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
Public Types inherited from H3D::Node | |
| typedef std::map< Node *, Node * > | DeepCopyMap |
| A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Static Public Member Functions inherited from H3D::H3DSingleTextureNode | |
| static void | makeUnusedTexturesNonResident (H3DTime _unusedTime) |
| Look at all resident textures and make those that have not been used recently non-resident. More... | |
Static Public Member Functions inherited from H3D::X3DTextureNode | |
| static X3DTextureNode * | getActiveTexture () |
| Gets the currently active texture, i.e. More... | |
| static void | setActiveTexture (X3DTextureNode *t) |
| Set the active texture. More... | |
Static Public Member Functions inherited from H3D::Node | |
| static unsigned int | nrNodesAlive () |
| Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
| static int | nrNodesCreated () |
| Returns the number of nodes created in total since the start of the program. | |
Protected Types inherited from H3D::H3DSingleTextureNode | |
| typedef std::vector< H3DSingleTextureNode * > | TextureVector |
| } | |
Protected Member Functions inherited from H3D::X3DTextureNode | |
| virtual std::pair< H3DInt32, H3DInt32 > | getDefaultSaveDimensions () |
| Returns the default dimensions to use when this texture is saved to file. More... | |
| GLint | glCompressedInternalFormat (GLint _format, const std::string &_compression) |
| Given a non-compressed internal format, return an equivelent compressed format based on the compression settings. More... | |
Protected Member Functions inherited from H3D::Node | |
| void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
| A helper function for the clone() method. More... | |
Static Protected Member Functions inherited from H3D::Node | |
| static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
| A helper function for nodes that implement clone() More... | |
Protected Attributes inherited from H3D::ShaderImageNode | |
| GLuint | image_unit |
| image unit used, will be used to bind to shader program the value of image_unit will be maintained in this node. More... | |
| H3DUniquePtr< Field > | reinitShaderImage |
| flag field to help check if shader image need to be re-initialized | |
Protected Attributes inherited from H3D::H3DSingleTextureNode | |
| GLuint64 | texture_handle |
| The texture handle (GPU) | |
| GLuint | texture_id |
| The OpenGL texture id of the installed texture, 0 if not installed. | |
| GLint | texture_unit |
| The OpenGL texture unit that is used to render this texture. More... | |
| GLenum | texture_target |
| The OpenGL texture target that is used to render this texture. | |
| int | texture_width |
| texture width | |
| int | texture_height |
| texture height | |
| int | texture_depth |
| texture depth | |
| Field::FieldVector | shader_fields |
| Shader fields which contain this texture. | |
| H3DTime | last_used |
| Time-stamp at which this texture was last used. | |
| bool | is_resident |
| True if this texture is currently resident. | |
Static Protected Attributes inherited from H3D::H3DSingleTextureNode | |
| static TextureVector | resident_textures |
| List of all currently resident textures. | |
ShaderImage2D is a 2D image which can allow openGL to read from
and write to.
It comes with extension ARB_shader_image_load_store
Examples:
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virtual |
the render() function is used for the depth-first rendering traversal of the scene-graph.
Reimplemented from H3D::Node.
References format, H3D::ShaderImageNode::image_unit, prepareShaderImage(), H3D::ShaderImageNode::reinitShaderImage, H3D::H3DSingleTextureNode::texture_id, and H3D::H3DSingleTextureNode::texture_unit.
| H3DUniquePtr<SFString> H3D::ShaderImage2D::format |
image internal format to describe how many component are there for the image and for each component, how many bits are there.
Access type: inputOutput
Default value: GL_RGBA16F
Referenced by prepareShaderImage(), render(), and ShaderImage2D().